Jedi Temple; Created by Vyse, Modified by Darth_Z13

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

If I can't get the Sith Trooper working, should I pull out KotOR or use a reskin?

Pull KotOR out. There's no point without a Sith Trooper.
7
39%
Keep KotOR and get a good reskin. A REALLY good reskin.
11
61%
 
Total votes: 18
User avatar
minilogoguy18
Master Bounty Hunter
Master Bounty Hunter
Posts: 1512
Joined: Wed Nov 09, 2005 11:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by minilogoguy18 »

yeah its just weird that alot of people can go overboard with shaders (especially in JA), i leave allot of things matte because it looks more realistic and just because shaders are available doesnt mean you have to use them on everything.
Razgriz

Post by Razgriz »

Sorry Darth_Z13 but i have to agree with Mini you got alot of work to do.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

He doesn't get that glaze look when you play as him only in the select screen. Why I don't know...
The_Emperor
Supreme Galactic Ruler
Posts: 2118
Joined: Sat Dec 10, 2005 6:30 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Waaaaay over there.

Post by The_Emperor »

Doesn't the alpha channel cause that?
Rekubot
Jedi
Jedi
Posts: 1080
Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK

Post by Rekubot »

Yep. The only reason it doesn't shine in-game is because he hasn't activated specular in the lighting section in ZeroEditor.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

So then should I fix it or just leave it alone? And if I should fix it, how do I fix it?
ARC_Trooper_phi658
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 302
Joined: Fri Jan 26, 2007 10:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Physics Department

Post by ARC_Trooper_phi658 »

hey, I'm really looking forward to the KotOR era, but why no hero for the sith? Keep up the good work.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

Because Revan is an unlockable character so he acts like a hero.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

Bit of a bump with some progress; a Jedi Sniper! :twisted:

Image

Image

Image

I haven't added his modified saber throw yet. :)
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

Jedi Sniper? Would that be a superly extended saber throw?
darthgunray
First Lance Corporal
First Lance Corporal
Posts: 127
Joined: Sat Oct 21, 2006 1:49 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by darthgunray »

Are the combos like Shaak Ti's in the conversion pack?
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

What does that have to do with this map?

@yankeefan, ya, Jedi Snipers held their sabers backwards and threw them far distance to defend the Jedi Temple. They're so much fun to play as! :mrgreen:
ARC_Trooper_phi658
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 302
Joined: Fri Jan 26, 2007 10:12 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Physics Department

Post by ARC_Trooper_phi658 »

off-topic: I think what darthgunray meant is if the Jedi Sniper will have Shak ti's combo from the SWBF conversion pack. this question may be based on the fact that both shak ti and the jedi sniper are holding the blade in the underhand postition.

on-topic: yay, this is still a WIP. I thought it was dead cuz of 2 weeks w/o any posts
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

Oh... no I used a doublesaber and cut out the first blade, then used Luke's combo. Works well actually.
DarthMan

Post by DarthMan »

YAY!!!! I'm glad this isn't dead! And a sniper?! I can't wait for this map(PS good idea on the blade).
darthgunray
First Lance Corporal
First Lance Corporal
Posts: 127
Joined: Sat Oct 21, 2006 1:49 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by darthgunray »

thank you ARC_TROOPER yes that's what i meant
XxDepredationxX
High General
High General
Posts: 826
Joined: Sun Jan 21, 2007 2:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In front of my dead PC

Post by XxDepredationxX »

That saber for the jedi sniper was kinda short, like Master Yoda type short...
Using Luke's combo? How will it work?
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

Hmmm... I'll keep that in mind.
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Post by Maveritchell »

Darth_Z13 wrote:Hmmm... I'll keep that in mind.
Keep this in mind:
[WeaponClass]

ClassLabel = "melee"
ClassParent = "com_weap_inf_lightsaber"

[Properties]

GeometryName = "rep_weap_inf_lightsabre"
ComboAnimationBank = "human_sabre melee rep_hero_kiyadi"

FirePointName = "hp_fire"
LightSaberLength = "-0.73"
LightSaberWidth = "0.08"
LightSaberTexture = "violetlightsaber"
LightSaberTrailColor = "189 7 255 128"
That should be the .odf you want for a sniper lightsaber - the doubleblade handle just looks goofy.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

Will that cause the saber to come out of the back of the handle? It needs to or else it isn't an actual Jedi Sniper.
Post Reply