The object is not displayed in the distance

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abdyla
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The object is not displayed in the distance

Post by abdyla »

I have added a tree in game and it in the distance is not displayed, only at approach.
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Hidden/Spoiler:
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+ at card creation the error stands out:

Code: Select all

ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
   1 Errors    0 Warnings

WARNING[PC_modelmunge msh\kash_wookiee_city_bigtree.msh]:kash_wookiee_city_bigtree has 10868 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
   0 Errors    1 Warnings
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DarthD.U.C.K.
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Re: The object is not displayed in the distance

Post by DarthD.U.C.K. »

that happens because the object is so huge. it becomes invisible in the distcane because it doesnt have a lowrezmodeö
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abdyla
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Re: The object is not displayed in the distance

Post by abdyla »

DarthD.U.C.K. wrote:that happens because the object is so huge. it becomes invisible in the distcane because it doesnt have a lowrezmodeö
Why then other trees which much more, are visible?
(I mean those trees, каторые on a card [ML] Kashyyyk)
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Maveritchell
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Re: The object is not displayed in the distance

Post by Maveritchell »

They have a lowrez model, like DarthD.U.C.K. said. A lowrez model is a lower-poly model that the game renders at a distance. If you're making your own large model, and it's already low-poly (yours is), just duplicate the polymesh (assume yours is named "polymsh") and add "_lowrez" to the end. In that example, you would export a model with two polymeshes under the dummyroot - one named "polymsh" and one named "polymsh_lowrez."
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abdyla
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Re: The object is not displayed in the distance

Post by abdyla »

Maveritchell wrote:.......just duplicate the polymesh (assume yours is named "polymsh") and add "_lowrez" to the end. In that example, you would export a model with two polymeshes under the dummyroot - one named "polymsh" and one named "polymsh_lowrez."
I do not understand where it should be done.
In 3Ds Max, SWBFViewer or somewhere else? :oops:
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Fiodis
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Re: The object is not displayed in the distance

Post by Fiodis »

In a 3d modelling program, highly preferrably XSI.
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abdyla
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Re: The object is not displayed in the distance

Post by abdyla »

Nobody knows as in 3D Max it to make?
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Fiodis
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Re: The object is not displayed in the distance

Post by Fiodis »

It's probably possible. But still, you ought to learn XSI. It's not too hard to pick up on. I had little trouble myself, and I wasn't acquainted with any modelling program whatsoever. With your prior experience with Max, you ought to have even less trouble. XSI is the only way to make new or edit existing weapons, vehicles, playermodels, or other things.

Follow this tutorial, then export it as a .VRML file (assuming 3Ds Max can export that). Then use MSH Viewer to convert it to msh format. MSH Viewer can only convert props. In other words, if you want to export weapons, vehicles, anything that isn't a prop, you'll need to learn XSI.
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