SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Caleb1117
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Re: Model Showcase Thread v3.0

Post by Caleb1117 »

FragMe! wrote:
Caleb1117 wrote:I decided to model something, and wanted it to be challenging, so I choose something I didin't think I could do well.
Hidden/Spoiler:
Image

Image

Image
Not as hard as I thought.

Started on this yesterday, and I'm pretty much done modeling wise. I will add some triangular sails at the front and some kind of figure head. I'll challenge myself to make the figure head (A random watery tart) out of one cylinder. I may add an interior, deck details, cannons, etc later on.

I might texture it too, we'll see.
Nice looking ship, for a model for the "random watery tart" look at statue the Naboo assets it would almost work perfectly just give it a wood texture instead of stone :wink:
Thanks FragMe!
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Image

Thanks for the tip. :D
Actiroan
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Re: Model Showcase Thread v3.0

Post by Actiroan »

Very nice Caleb! :o

Will it be vehicle? Or prop? and are you making the sails cloth? Might be possible with the bone just being the null.. Still, a prop wouldn't care since he doesn't move anyway!

Very nice job! :D

Edit:

You were right Hamster, i improved the uv's:

Image
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

Wow, both those models are awesome! And for once someone calls me 'Hamster' xD.
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Re: Model Showcase Thread v3.0

Post by jedi_pilot »

Wow, I'm seeing some really hugh quality moddeling as of late :) .
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Re: Model Showcase Thread v3.0

Post by FragMe! »

Caleb1117 wrote:
FragMe! wrote:
Caleb1117 wrote:I decided to model something, and wanted it to be challenging, so I choose something I didin't think I could do well.
Hidden/Spoiler:
Image

Image

Image
Not as hard as I thought.

Started on this yesterday, and I'm pretty much done modeling wise. I will add some triangular sails at the front and some kind of figure head. I'll challenge myself to make the figure head (A random watery tart) out of one cylinder. I may add an interior, deck details, cannons, etc later on.

I might texture it too, we'll see.
Nice looking ship, for a model for the "random watery tart" look at statue the Naboo assets it would almost work perfectly just give it a wood texture instead of stone :wink:
Thanks FragMe!
When you're right, you're way right!

Image

Thanks for the tip. :D
:D

Even looks like it is suppose to be there.
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Re: Model Showcase Thread v3.0

Post by obiboba3po »

wow nice gun!
@caleb-lol at the way right. thats fragme! :D
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Re: Model Showcase Thread v3.0

Post by trainmaster611 »

lol nice caleb

Tried to make a train the other day, looked like crap :)
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Actiroan wrote:Very nice Caleb! :o

Will it be vehicle? Or prop? and are you making the sails cloth? Might be possible with the bone just being the null.. Still, a prop wouldn't care since he doesn't move anyway!

Very nice job! :D

Edit:

You were right Hamster, i improved the uv's:
Hidden/Spoiler:
Image
Nicely done, I'm very impressed. You're showing some real promise here.
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Re: Model Showcase Thread v3.0

Post by Actiroan »

Taivyx wrote:
Actiroan wrote:Very nice Caleb! :o

Will it be vehicle? Or prop? and are you making the sails cloth? Might be possible with the bone just being the null.. Still, a prop wouldn't care since he doesn't move anyway!

Very nice job! :D

Edit:

You were right Hamster, i improved the uv's:
Hidden/Spoiler:
Image
Nicely done, I'm very impressed. You're showing some real promise here.
Thanks Taivyx! :D

This is the first time i do a weapon from scratch.. Normally I'm doing playermodels.. I'll show my latest, a terrorist, asap :)
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

Actiroan wrote:This is the first time i do a weapon from scratch.. Normally I'm doing playermodels.. I'll show my latest, a terrorist, asap :)
Wow, looking forward to seeing that.
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Re: Model Showcase Thread v3.0

Post by fai222 »

Nice Uzi! Going to release it?
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Re: Model Showcase Thread v3.0

Post by Actiroan »

fai222 wrote:Nice Uzi! Going to release it?
I'm doing some vehicles and player models for a good mate of me on here, and one of them is below.. Still he sees no interest in the Uzi, so will be released :yes:

Terrorist; simple but effective! :D I might do 10 more of those :P

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Hidden/Spoiler:
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Re: Model Showcase Thread v3.0

Post by Taivyx »

Just clearing it up for any speculators, the wireframe is triangulated because it was made imported stock models, correct?
In any case, great work! :D
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Re: Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

i suppose the head is from the sith and the body from reblesolider
it looks nice!
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GMan
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Re: Model Showcase Thread v3.0

Post by GMan »

I've been out of modeling for a long time.Here's my 20 min model
Image
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Re: Model Showcase Thread v3.0

Post by PsYcH0_]-[aMsT3r »

GMan wrote:I've been out of modeling for a long time.Here's my 20 min model
Hidden/Spoiler:
Image


Not bad... the texture looks good.
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Re: Model Showcase Thread v3.0

Post by (RAPTOR)BENSTWO{SGT} »

What's the program? Looks different. :?
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Re: Model Showcase Thread v3.0

Post by Splat »

u should reduce polygons... ull have like a tenth of the polys if you do so
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Re: Model Showcase Thread v3.0

Post by Fluffy_the_ic »

(RAPTOR)BENSTWO{SGT} wrote:What's the program? Looks different. :?
3Ds MAX. Or is it Maya?
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Re: Model Showcase Thread v3.0

Post by Taivyx »

I'm pretty sure it's 3ds Max
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