Model Problems

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
theultimat
Lieutenant General
Lieutenant General
Posts: 679
Joined: Sun Apr 13, 2008 1:39 pm
Location: UK

Model Problems

Post by theultimat »

Hello.
Its kinda annoying for me (and you guys) that whenever I post I always have bad news, so I'm sorry.

Anyway. I have a few problems with my 'model' after exporting with Mesh Ex (v3). It seems to export okay, but when I try to place it in ZE, I get nothing (meaning it doesn't crash or anything, just I can see nothing). Then, when I try to muge, I get the following errors:

Code: Select all

ERROR[PC_modelmunge bridge.msh]:NO POLY COUNT FOR bridge:  THIS IS VERY BAD
ERROR[PC_modelmunge bridge.msh]:NO COLLISION TREE WRITING ALL ZEROES FOR BOUNDING BOX
ERROR[PC_modelmunge bridge.msh]:Unable to write collision tree nodes, no tree exists
   3 Errors    0 Warnings

[/color]

So, what am I doing wrong?

Thanks.

--P.S: I did search for a topic like this one before posting, but could find none, so please forgive me if there is a duplicate topic.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Model Problems

Post by FragMe! »

Chances are you didn't branch select (middle mouse key when pointing at dummyroot in XSI explorer) and you just exported the dummyroot null. That error is saying there is no actual model mesh bits.
theultimat
Lieutenant General
Lieutenant General
Posts: 679
Joined: Sun Apr 13, 2008 1:39 pm
Location: UK

Re: Model Problems

Post by theultimat »

All of the components are selected, and I have even tried selecting them all manually. And, when Mesh Ex finishes, it says:

Code: Select all

BOUNDING INFO
0  0  0  0  0  0

Press q to quit:
Is that right?
obiboba3po
2008 Most Technically Challenging Avatar
Posts: 2376
Joined: Tue Feb 12, 2008 7:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: NJ, USA

Re: Model Problems

Post by obiboba3po »

theultimat wrote:All of the components are selected, and I have even tried selecting them all manually. And, when Mesh Ex finishes, it says:

Code: Select all

BOUNDING INFO
0  0  0  0  0  0

Press q to quit:
Is that right?
no that does not look right lol. im not sure exactly what it is suppoed to say though
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Model Problems

Post by DarthD.U.C.K. »

all coponents are child of the dummyroot?
theultimat
Lieutenant General
Lieutenant General
Posts: 679
Joined: Sun Apr 13, 2008 1:39 pm
Location: UK

Re: Model Problems

Post by theultimat »

Sorry, I'm not entirely sure what you mean by that, but I'll post a screen shot of what I think you mean...
Hidden/Spoiler:
Image
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Model Problems

Post by DarthD.U.C.K. »

they are children <=> they are under it, you could try if it helps to call the null "DummyRoot"
theultimat
Lieutenant General
Lieutenant General
Posts: 679
Joined: Sun Apr 13, 2008 1:39 pm
Location: UK

Re: Model Problems

Post by theultimat »

Nope, that didn't work either. Thanks anyway, though.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: Model Problems

Post by DarthD.U.C.K. »

and you didnt select a model thats not under the null?
theultimat
Lieutenant General
Lieutenant General
Posts: 679
Joined: Sun Apr 13, 2008 1:39 pm
Location: UK

Re: Model Problems

Post by theultimat »

Nope.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Model Problems

Post by FragMe! »

Two questions
1) what version of Crosswalk are you using to do the export?
2) can you confirm you are checking all the appropriate boxes on export.
theultimat
Lieutenant General
Lieutenant General
Posts: 679
Joined: Sun Apr 13, 2008 1:39 pm
Location: UK

Re: Model Problems

Post by theultimat »

Okay...

1) Crosswalk 2.6
2) Export Selection Only, Convert Geometry to Triangles, Export XSI Normals.

EDIT: I'm really sorry guys, but I have been making a ridiculously stupid error... :oops: I didn't un-check the Keep referenced paths relative. Sorry.

This can be locked now...
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Model Problems

Post by FragMe! »

No problem that is what we are here for, to point out silly mistakes, no wait I meant to say to help. :D


Glad it was something simple
Post Reply