- Online compatible!
- A new installer program, for all the poor fools at Filefront who can't do a manual install.
- Huge file size decreases. I have reorganized the mod's files and cut TONS of unnecessary weight from the mod, leaving a trim download size of 120MB, as opposed to the old 360MB - that's 1/3 the size. Of course, that means some content has been trimmed, but it's well worth the improvements in other areas. Biggest thing you'll notice is less heroes.
- This really does sorta go into the previous one, but who cares. I have figured out (or maybe just remembered) a cool way to reduce file size that involves using units already loaded in the LUA as class parents, so I can simply reference the Episode 3 clone trooper as the class parent for the Galactic Marine clone, and just specify a change in the geometry. I've also used "texturepack" levels more efficient - the Rebels now use them, as well as the Republic. An interesting thing about this - my all.lvl file and the associated texturepacks are actually smaller than the all.lvl included with the game, but the Rebel side contains now about twice the content it did before.
- Changes to the combos. You now can deflect during attacks, and deflection is based on a per-shot drain. Magnaguards, clone assassins, and royal guards cannot deflect anymore, but have hero-level health to compensate.
- New models and skins - very many of them. New addon meshes, converted JKA models, weapons from Syth and Unofficial Patch, new lightsabers, I've redone the clone visors, tons o' stuff.
- I've largely replaced the Support class with an Assault class. Just a beefed-up version of the regular soldier. The support units were not very Star Wars-y, nor did they conform very well to the game-play style.
- Increased AI counts and reinforcements.
- Realistic weapon recoil.
- Awards can be won with weapons now (Frenzy, Gunslinger, etc.) - no award weapons are given though. Too much effort to go back and re-code them in.
- Better effects. New grenade blink that isn't twice the size of the grenade (and actually looks like a blinking indicator light, it's sweet), realistic jetpack effects, etc.
- New units + existing units changed. P3 dark trooper was way too unbalanced, replaced with a white stormtrooper-looking dark trooper with a shotgun. The Wookiee has been bumped up to the commando class, is one of three different Rebel commandos, available on different maps. The Imperial agent has been cut, I didn't like it too much. Other new units: Republic Covert Ops trooper, Rebel SpecForce Marine (awesome), Twilek Spy, Durge is back, etc.
- Just overall improvements - more consistent classes and gameplay, better-made weapons, etc. You'll notice when you play it.
I think that covers it. I only have two things left to do:
- Localizations. Fun, fun, fun. Only in English, though - sorry, that's the only language I speak.
- The infamous AT-ST view bug.
And now for the screenies!
Here we have the new backpack addon mesh, courtesy of Syth, on the Clone Heavy Trooper.
New HUD tags!
Another of Syth's meshes - sniper binocs. Also by Wazmol.
New jetpack FX on the Rebel Mercenary.
Super-cool new grenade blink FX.
Assault class.
New Dark Trooper.
Projected release date: Beta's out







