Battlefront Extreme V2 - BETA released

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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ARC_Commander
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Battlefront Extreme V2 - BETA released

Post by ARC_Commander »

Hi all, just thought I'd make this thread to keep you updated on my more recent work regarding Battlefront Extreme. Here's an informative list of changes from the original release:

- Online compatible! :thumbs: Battlefront Extreme currently adds / replaces the Uber game mode on every stock map, using addme script wizardry, so 99% of the mod lives inside your ADDON folder, not replacing any essential game files. (That extra 1% is first-person views.) I'll change to Teancum's new mode system when it comes out, but BFX v2 should be out before next Convo Pack release.

- A new installer program, for all the poor fools at Filefront who can't do a manual install.

- Huge file size decreases. I have reorganized the mod's files and cut TONS of unnecessary weight from the mod, leaving a trim download size of 120MB, as opposed to the old 360MB - that's 1/3 the size. Of course, that means some content has been trimmed, but it's well worth the improvements in other areas. Biggest thing you'll notice is less heroes.

- This really does sorta go into the previous one, but who cares. I have figured out (or maybe just remembered) a cool way to reduce file size that involves using units already loaded in the LUA as class parents, so I can simply reference the Episode 3 clone trooper as the class parent for the Galactic Marine clone, and just specify a change in the geometry. I've also used "texturepack" levels more efficient - the Rebels now use them, as well as the Republic. An interesting thing about this - my all.lvl file and the associated texturepacks are actually smaller than the all.lvl included with the game, but the Rebel side contains now about twice the content it did before.

- Changes to the combos. You now can deflect during attacks, and deflection is based on a per-shot drain. Magnaguards, clone assassins, and royal guards cannot deflect anymore, but have hero-level health to compensate.

- New models and skins - very many of them. New addon meshes, converted JKA models, weapons from Syth and Unofficial Patch, new lightsabers, I've redone the clone visors, tons o' stuff.

- I've largely replaced the Support class with an Assault class. Just a beefed-up version of the regular soldier. The support units were not very Star Wars-y, nor did they conform very well to the game-play style.

- Increased AI counts and reinforcements.

- Realistic weapon recoil.

- Awards can be won with weapons now (Frenzy, Gunslinger, etc.) - no award weapons are given though. Too much effort to go back and re-code them in.

- Better effects. New grenade blink that isn't twice the size of the grenade (and actually looks like a blinking indicator light, it's sweet), realistic jetpack effects, etc.

- New units + existing units changed. P3 dark trooper was way too unbalanced, replaced with a white stormtrooper-looking dark trooper with a shotgun. The Wookiee has been bumped up to the commando class, is one of three different Rebel commandos, available on different maps. The Imperial agent has been cut, I didn't like it too much. Other new units: Republic Covert Ops trooper, Rebel SpecForce Marine (awesome), Twilek Spy, Durge is back, etc.

- Just overall improvements - more consistent classes and gameplay, better-made weapons, etc. You'll notice when you play it.

I think that covers it. I only have two things left to do:

- Localizations. Fun, fun, fun. Only in English, though - sorry, that's the only language I speak.

- The infamous AT-ST view bug. :x It's got me completely stumped. I'll post for help in the Modding forum sometime soon.

And now for the screenies!

Image
Here we have the new backpack addon mesh, courtesy of Syth, on the Clone Heavy Trooper.

Image
New HUD tags!

Image
Another of Syth's meshes - sniper binocs. Also by Wazmol.

Image
New jetpack FX on the Rebel Mercenary.

Image
Super-cool new grenade blink FX.

Image
Assault class.

Image
New Dark Trooper.

Projected release date: Beta's out
Last edited by ARC_Commander on Fri Jul 11, 2008 8:56 pm, edited 5 times in total.
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Re: Battlefront Extreme V2

Post by RevanSithLord »

Awesome! Can't wait. :D
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Re: Battlefront Extreme V2

Post by Guest »

YAY!!! updates!!!! and im glad to hear about the new installation system, cause the old one made me install the game on C: first which was pretty nervous, because i havent got much place on C: and had to remove some programs and then install again (im not a modder, therefore i screwed something up and manual installation didnt worked for me, hope youll make it more user friendly this time)

and i also hope youll make that the pilot could throw bombs on all of the bombers, cause its unfair if the rebels have got two bombers that are very easy to control and the imperials have only one with very unfreindly controls (it makes me swear every time i play the campaign)
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Re: Battlefront Extreme V2

Post by ARC_Commander »

Won't be a campaign mode in this version, it was too difficult to manage and was very buggy.

The Rebel B-Wing fighter will have a bombardier position, so the pilot can't drop bombs, therefore balancing it out.
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Re: Battlefront Extreme V2

Post by I,clone »

Do you use the ... I don't know how to call them but I mean the 'things' you see from the 1.2?
You see them on this screenie: http://starwarsbattlefront.filefront.co ... e/87597/10

And do you use the new jetpack effect?
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Re: Battlefront Extreme V2

Post by Aman/Pinguin »

ARC_Commander wrote:Projected release date: 2 WEEKS

O_O *starting to count the seconds*


1209600....1209599....1209598...(...)
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Re: Battlefront Extreme V2

Post by ARC_Commander »

The "things?" Do you mean the HUD? No, I don't use it, although I do make use of the 1.2 Patch's weapon icons. I'll probably package the 1.2 Patch's shell level files along with BFX, if RepSharpshooter gives his permission. That way, you could choose to use his new HUD or not.

You might also mean the reflections, which I do use. And I use the new jetpack effect, which I have ported over to other jetpack types. Durge uses the new flames, as do the Rebel Mercenary and the Jet Droid. I also have a new jet effect for the Clone Jettrooper and Commander Cody - they're bright blue plasma instead of yellow stuff.
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Re: Battlefront Extreme V2

Post by JPI Dictator4life »

Shouldnt there be screens with a WIP?
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Re: Battlefront Extreme V2

Post by ARC_Commander »

Haven't had a chance to take any meaningful screenshots, and considering that this is an already well-known mod, I don't think it's very urgent that I get some up. However, I will get to work on it ASAP.
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Re: Battlefront Extreme V2

Post by I,clone »

Have you deleted the tie-fighter pilot hero wich I don't like.
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Re: Battlefront Extreme V2

Post by ARC_Commander »

Yeah, he's gone. The current heroes are:

Obi-Wan (Ep2, Ep3, Ep4)
Anakin (Ep2 and Ep3)
Yoda
Mace Windu
Ki-Adi-Mundi
Aayla Secura
Cin Drallig
Shaak Ti
Plo Koon

Jango Fett
Durge (reskinned)
Count Dooku
General Grievous
Darth Maul
Asajj Ventress
Zam Wesell

Luke Skywalker (Pilot and Jedi)
Han Solo
Princess Leia
Chewbacca
Kyle Katarn

Boba Fett
Bossk
IG-88
Darth Vader
The Emperor
Jerec
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Re: Battlefront Extreme V2

Post by superjere »

The first version was awesome. Can't wait for this one! :D
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Re: Battlefront Extreme V2 - Screenshots up

Post by Aman/Pinguin »

Awesome Screenshots!
Love the new Rebel Mercenary Jetpack FX!
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Re: Battlefront Extreme V2 - Screenshots up

Post by [GT]Plo Koon »

Hi Arc_Commander, I have a question of you
For V2 could you please make the install easier as I tried to install V1 but it messed up all my non-mods levels could you please make it an exe install or zip/rar
I just would find it easier
Thank You For you time :bowdown: :thumbs: :D
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Re: Battlefront Extreme V2 - Screenshots up

Post by Aman/Pinguin »

[GT]Plo Koon wrote:Hi Arc_Commander, I have a question of you
For V2 could you please make the install easier as I tried to install V1 but it messed up all my non-mods levels could you please make it an exe install or zip/rar
I just would find it easier
Thank You For you time :bowdown: :thumbs: :D
[Offtopic]

First, welcome to Gametoast!
Second, I don't think you should register with the "GT" tag...not only because you aren't in the GT clan at all. :|

[/Offtopic]
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Re: Battlefront Extreme V2 - Screenshots up

Post by DarthD.U.C.K. »

Aman/Pinguin wrote:.
First, welcome to Gametoast!
Second, I don't think you should register with the "GT" tag...not only because you aren't in the GT clan at all. :|
[/Offtopic]
welcome at gametoast! :D
@pinguin: i think plokoon doesnt even know, that theres a [gt] clan

but ontopic:
looks awesome! :D ill download it, though it will take days
do you need rc-like sonicgrenade and ecgrenademodels?
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Re: Battlefront Extreme V2 - Screenshots up

Post by Guest »

could you still add the pIII dark trooper in some maps (or both of them, for example on kamino or mygeeto)
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Re: Battlefront Extreme V2 - Screenshots up

Post by Fluffy_the_ic »

Can't wait, perfect timing too, I'll have something to do when E3-08 live isn't on G4.
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Re: Battlefront Extreme V2 - Screenshots up

Post by (502)GEN.york »

WELL I was verry happy with the first one and now ANOTHER! :D so when is this going to release?
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Re: Battlefront Extreme V2 - Screenshots up

Post by Guest »

ARC_Commander wrote: Projected release date: 2 WEEKS
:wink:
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