you might also want to mess with the turn rate, look in the magna guards bulldog weapon odf. I did this once, it was quite comical how good the AI were with a 0 lockon time.
I could lock onto targets and the spinny thing would turn red (spinny thing... thats a scientific term) but the rocket wouldn't seek it just goes straight as normal.
Although I am pretty sure now you don't need the targetdroid part unless you are trying to shoot local droids on Rend's Mos Eisley map (which since they are friends you can't do but it was the best example I could come up with on short notice)
And as mentioned I know it works, what is fun is once you get a lock on aim upwards slightly and watch how the rocket tracks.
First I'm gonna try cleaning the sides, then I'll try using a rocket launcher instead of emp.
if it still doesn't work I'll have to think up some other weapon to match a lightning sniper rifle =D
FragMe! wrote:
Although I am pretty sure now you don't need the targetdroid part unless you are trying to shoot local droids on Rend's Mos Eisley map (which since they are friends you can't do but it was the best example I could come up with on short notice)
rends made the local droids (except the imp-spydroid) normal units because they didnt follow AIpaths so you wouldnt even need that for mos eisley