W.I.P. Emag: Toast Camp
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JabbaLovesLava
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ML_916
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The_Emperor
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Oh Oh Oh can I get my own house?
(In other words, could you put an Emperor prop somewhere, like you placed Guru
(place the normal odf and I'll even be killable and have anims!
))
If people including me are pissing you off with all these requests, just say so
If people including me are pissing you off with all these requests, just say so
LavaLovesJabba wrote:Can you put a sign that says "STARWARSFREAK is a noob!" Remember he tried to destroy the GT forces.
Caleb1117 wrote:GT war? I ... don't think so... not sure what the GT war was? Do you mean the world domination thing? I'm just trying to put all sorts of refrences to GT into it. I'll leave world domination to egguts.
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Caleb1117
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its not pissing me off lol, I do want GT refrences, but I don't intend to replace everyone with everything. 
However the emperor idea is itreaging, the thing is, last few times I tryed to place a units odf, it looks... streched, and bent up, like a crumpled peice of paper, but If I can figure out how I would hide an emperor in the map.
though I may just ask Qdin to make me a stationary Emperor.
you don't move much right?
However the emperor idea is itreaging, the thing is, last few times I tryed to place a units odf, it looks... streched, and bent up, like a crumpled peice of paper, but If I can figure out how I would hide an emperor in the map.
though I may just ask Qdin to make me a stationary Emperor.
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The_Emperor
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- Dohnutt
- Hoth Battle Chief

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Caleb1117
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- trainmaster611
- Sith Lord

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- Location: Building a railway to Coruscant
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http://www.railserve.com/jump/jump.cgi?ID=14382
This is a download for Norfolk & Western J-class Northern 4-8-4 #611 steam locomotive - the best one ever!
(Its a Train simulator mod model)
I'm having trouble figuring out where the models are but I know they are in there because I found the skins for them. Believe it or not, some of the skins are TGA files and those that aren't can be opened with GIMP and converted to TGA
This is a download for Norfolk & Western J-class Northern 4-8-4 #611 steam locomotive - the best one ever!
I'm having trouble figuring out where the models are but I know they are in there because I found the skins for them. Believe it or not, some of the skins are TGA files and those that aren't can be opened with GIMP and converted to TGA
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Caleb1117
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- Epena
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Caleb1117
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- Dohnutt
- Hoth Battle Chief

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- trainmaster611
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That took a lot of brainpower didn't it shard? 
No you see the skins work for BF2. Some of them are TGA files and if the skins aren't TGA files, GIMP can convert them to TGA for you. I don't know what format the models are in (I'm sure XSI or that 3d program can convert it or even using various other programs to convert it through a variety of formats to get it to msh).Caleb1117 wrote:So its a train model that works for BF2? sweet!
Edit: all I get is some website about trains, that links to ALOT of other train sites.![]()
- Dohnutt
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- Dohnutt
- Hoth Battle Chief

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- trainmaster611
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Ok, instead of clicking on this link, copy and paste it in the URL barDohnutt wrote:^ I don't get what you're saying. All I see is a site with links too
http://www.railserve.com/jump/jump.cgi?ID=14382
PS: How do you open those .ace files?
===============
-[EDIT]-
Oh and here's a link to a locomotive that has TGA files and other GIMP compatible images without the requirment to unzip ACE files. I can't seem to find the models though.
http://www.railserve.com/jump/jump.cgi?ID=8511
-[EDIT2]-
I've got it figured out now. You click that second dowload link and it gives you a ZIP file and an EXE install application and some readmes. Open up the ZIP file and you will find the skins. Open the EXE files and a small unzipping program will start running. Click 'unzip' and it will open up a new folder. Open up TRAINS --> TRAINSET --> MIKADO. You will then end up with some .ace files. Since they are nowhere else, I have to assume that the models are zipped up in here (although I can't open them
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Caleb1117
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Alrighty, I have an update:

I Admit, it does look better, thanks for the statment Epena.
Next, Thanks to Qdin, there will be a dohnut in the map.
Thanks to him for the model. (I skined it all by myself
)

I'm working on giving the brown parts some kind of texture, something to make it look more crumbly, and dohnut like.
Also, I've been working with the Hintnodes, and they are almost done.
http://starwarsbattlefront.filefront.co ... Pack;41091
Its a nice pack, althogh some stuff in it do not have odfs, but their pretty easy to make. If you use the pack make sure to credit Saturn V, or Saturn Labs.
Now I'm going to work on CTF which is Kinda weird at this point.
A public Beta will be released soon.
First off I made the main elmo texture alittle more... grainy?Epena wrote:Wow, that Elmo is creepily good. It just needs a waaaay better texture.

I Admit, it does look better, thanks for the statment Epena.
Next, Thanks to Qdin, there will be a dohnut in the map.
Thanks to him for the model. (I skined it all by myself

I'm working on giving the brown parts some kind of texture, something to make it look more crumbly, and dohnut like.
Also, I've been working with the Hintnodes, and they are almost done.
If you don't mind I'll just post it here for you.brokenshard_of_glass wrote:Caleb, could you PM me the link to those exploding barrels?
http://starwarsbattlefront.filefront.co ... Pack;41091
Its a nice pack, althogh some stuff in it do not have odfs, but their pretty easy to make. If you use the pack make sure to credit Saturn V, or Saturn Labs.
Now I'm going to work on CTF which is Kinda weird at this point.
A public Beta will be released soon.
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The_Emperor
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Caleb1117
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I'm Working on the Emperor.The_Emperor wrote:Did the monkey make an emperor prop? If not, I shall have to force him.
BTW the monkey is not you Caleb, but some Danish guy
Somehow I get the feeling the monkey's name begins with Q.
As for you Brokenshard_of_glass, I put a window in that you can break.
Infact, since its the only window in the map, I'll probably put more it, lots of windows.
Last edited by Caleb1117 on Tue May 08, 2007 9:35 pm, edited 2 times in total.
