Is it possible to animate...

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baneore
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Is it possible to animate...

Post by baneore »

Is it possible to animate a speeder, (that still can be entered) to run a track on its own?(with a player in it but the player dosent drive it?) How?
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Re: Is it possible to animate...

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Re: Is it possible to animate...

Post by RogueKnight »

How does that help?

I'm not the expert in this area, but i don't think its possible.

EDIT: On second though, theITfactor's map has a turret that when you enter it and destroy a wall, it moves automaticly.
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Re: Is it possible to animate...

Post by Labj »

DarthRogueKnight wrote:
How does that help?

I'm not the expert in this area, but i don't think its possible.

EDIT: On second though, theITfactor's map has a turret that when you enter it and destroy a wall, it moves automaticly.
Well, i remember reading there that you can get something to be allied to you, or something
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Re: Is it possible to animate...

Post by Fiodis »

OnCharacterEnterVehicle, PlayAnimation. Possible with turrets, as I believe itFactor did. I planned to do something like that myself for Terra's second map, though not the first.

For you, OP, I'd recommend trying to set up the speeder so it can't move forward at all (or turn, even) and use plain ZE anims.
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Re: Is it possible to animate...

Post by FragMe! »

As Fiodis says use ZE animations but would setup the vehicle as a turret as opposed to a real vehicle. You will be able to ZE animate the turret a lot easier and wouldn't have to worry about disabling movements for a vehicle. You can still make it so the passenger is sitting correctly by adding in a PilotAnimation line to the odf.
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Re: Is it possible to animate...

Post by Fiodis »

I considered telling him to set it up as a turret....you sure there wouldn't be any animation issues?
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Re: Is it possible to animate...

Post by FragMe! »

Not sure if you saw the demo vid Mav had for the tram on his building for DMI but that is a turret at basically followed the the "rail" up the side of his building stops at the top and then comes back down. I was pretty cool actually. So pretty sure it should do what baneore is trying to accomplish.
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Re: Is it possible to animate...

Post by [TFA]Padawan_Fighter »

In Operation FM, the game starts by you entering a LA-AT and it flies you automatically to a landing pad. So yeah, it's possible.
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Re: Is it possible to animate...

Post by Fiodis »

What's Operation FM?
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Re: Is it possible to animate...

Post by Xavious »

An RPG map created by archer01.

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Re: Is it possible to animate...

Post by baneore »

So if i had a turret (Whether it looks like speeder or not idc) i could just use ZE anims to make it move on enterance?
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Re: Is it possible to animate...

Post by Fiodis »

The answer is yes. I had thought we'd already established that.
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