Fierfek's Clone Wars Spec Ops Mod

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

User avatar
Fierfek
High General
High General
Posts: 805
Joined: Wed Jul 01, 2009 4:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)

Fierfek's Clone Wars Spec Ops Mod

Post by Fierfek »

Image

I present to you: The CW Spec Ops Mod!
Origin:
I used the use the Elite Sides Mod (Delta-57 Dash), and I decided I wanted to make something like that. But I didn't want to make a sides mod, as that spawns the hassle of backing up files. So, I decided to create a new era for all the original BF2 maps. Thus, the Spec Ops Mod was born.
This will add the era CW Spec Ops to every single original BF2 map. You won't have to back up anything - this is just installed by putting it in the addon folder.
Now, onto the description:
Each side has been reskinned, and weapons have been changed. Every unit is done unless stated otherwise. Here is the full list (still working on the disguise kit):

Republic:
Hidden/Spoiler:
REPUBLIC:

1. Stealth Trooper:
Stealth Rifle
Stealth Pistol
Thermal Detonator
Gas Grenade
Detpack

2. Support Trooper:
Shotgun
Rocket Launcher
Fusion Cutter
Thermal Detonator
Mines
H/A Dispenser

3. Stealth Sniper
Stealth Sniper Rifle
Stealth Pistol
Auto-Turret
Remote/Probe Droid
Thermal Detonator

4. Covert Assassin
Wrist - Vibroblades
Thermal Detonator
Time-Bomb

5. Shadow ARC Trooper
Chaingun
Stealth Pistol
Rally
H/A Dispenser
Thermal Detonator

6. Stealth Jet Trooper
Sniper Rifle
Stealth Commando Pistol
Gas Grenade
Incinerator
Thermal Detonator
Remote/Probe Droid
Stealth

7. Covert Spy
Unlimited Stealth
Gas Thrower
Orbital Strike Beacon
CIS:
Hidden/Spoiler:
CIS:

1. B4 Stealth Droid
Stealth Wrist Blaster
Stealth Tri-Shot
Wrist Rocket
Thermal Detonator
Gas Grenade

2. Support Magnaguard
Shotgun
Stealth Pistol
Fusion Cutter
Thermal Detonator
Mines
H/A Dispenser

3. Trandoshan Mercenary
Stealth Sniper Rifle
Stealth Commando Pistol
Thermal Detonator
Auto-Turret

4. Magnaguard
Electrostaff
Neuro-Poison
Remote/Probe Droid
Detpack

5. Droid Commando
Stealth Rifle
Bulldog RLR
Thermal Detonator
Gas Grenade
Disguise Kit

6. Covert Droideka
Repeating Blasters
Shield Emitter

7. Covert Spy
Unlimited Stealth
Gas Thrower
Orbital Strike
Weapons:
Hidden/Spoiler:
Weapons:
Weapons with 'Stealth' at the beginning have been silenced
Unlimited Stealth is a tweaked version of stealth which doesn't drain energy
While using either version of stealth, the flickers are gone, and you are still invisible while sprinting or jumping/jetting
That's all for now. And just in case you were wondering, this is about 60-70% done.
BUT WAIT!!! Here are the screenies (sorry, they are all from coruscant. I am still in the process of making all the scripts):
Hidden/Spoiler:
The Stealth Jet Trooper
Image

The Magnaguard in action
Image

The Stealth Clone Trooper
Image

The Shadow ARC Trooper (One of my favorites)
Image

A Supprt Clone vs a B4 Stealth Droid
Image

Support Clone Glory Shot
Image

The Covert Clone Assassin vs a Support Magnaguard
Image

The Clone Assassin again (my other favorite)
Image

The New Droideka Skin
Image

That ARC Trooper doesn't stand a chance......
Image

The B4 Stealth Droid
Image

And Lastly, the Trandoshan Mercenary
Image
Credits:
Republic Spy:
AQT for the Skin

Clone Assassin:
ARC_Commander
Falco
Master|Rancor aka MetalcoreRancor
Pinguin/Aman

Support Clone Trooper:
Deviss-Rex
AQT
DarthDUCK
RepSharpShooter
Syth

Trandoshan:
Syth

Droid Commando:
Manderek

Captain Rex:
ANDEWEGET
Commander_Keller
DarthD.U.C.K.
Deviss-Rex

Oribtal Strike Grenade:
Hebes

And Deviss-Rex for the addme.lua and mission.req - Thanks!

Also, I don't know who made the caped magnaguard. I downloaded it from the assets links topic, but there was no readme included, and nothing on the page about the author.

Thanks GT'ers! That's all for now!
Estimated Finish Time: Monday July 27, 09

Comments/Feedback Welcome
Update:
All scripts finished.
Update:
Having some really weird problems with the scripts.
Spy's weapons changed - he will now have unlimited stealth as primary weapon, and orbital strike as secondary weapon. He will cost 12-17 points to unlock (trying to decide on points).
Update:
Okay, working on the script problems. Munging now.
Also, I am adding some smoke grenades onto some of the units.
Update:
THANK YOU MADEREK!!! Using Manderek's Droid Commando Model - works perfectly!
Update:
Okay, I have decided that if I am going to add an 8th unit, it will be in version 2. For this first version, I'll stick with 7.
And for the first version, there will be only 1 hero per side: Republic Commando for the Reps, and Jango for the droids.
Update:
It's all done! Have submited to Filefront - just waiting for Staff Member to review and publish now. Will post link when published.
Last edited by Fierfek on Tue Jul 28, 2009 4:34 pm, edited 19 times in total.
Labj
Sith
Sith
Posts: 1400
Joined: Tue Jun 16, 2009 3:20 pm
Games I'm Playing :: Halo 4
xbox live or psn: SiulS2409
Location: Costa Rica
Contact:

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Labj »

These skins look awesom, nice work.
Why you dont change to droideka shield to blue ?
User avatar
Fierfek
High General
High General
Posts: 805
Joined: Wed Jul 01, 2009 4:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Fierfek »

Labj wrote:These skins look awesom, nice work.
Why you dont change to droideka shield to blue ?
Thanks!
And what do you mean? The shield is blue.
Labj
Sith
Sith
Posts: 1400
Joined: Tue Jun 16, 2009 3:20 pm
Games I'm Playing :: Halo 4
xbox live or psn: SiulS2409
Location: Costa Rica
Contact:

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Labj »

Well, i dont see it blue, it is like THIS
User avatar
Fierfek
High General
High General
Posts: 805
Joined: Wed Jul 01, 2009 4:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Fierfek »

Oh, right. Maybe I should change the shield color.......

First Post Edited
User avatar
YouJediJunkie
Command Sergeant Major
Command Sergeant Major
Posts: 256
Joined: Mon Mar 10, 2008 4:06 pm

Re: Fierfek's Clone Wars Spec Ops Mod

Post by YouJediJunkie »

Now I think I have seen this somewhere... like one trillion times.

Seriously though, do whatever you want, but I am personally very tired of these pimped Clone sides. :|
Nova Hawk
Banned
Posts: 4089
Joined: Mon Sep 22, 2008 3:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: MW3 BF3

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Nova Hawk »

I kinda agree with Junkie, I do like these skins, but I think people should do a side mod for the GCW era.
User avatar
Fierfek
High General
High General
Posts: 805
Joined: Wed Jul 01, 2009 4:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Fierfek »

YouJediJunkie wrote:Now I think I have seen this somewhere... like one trillion times.

Seriously though, do whatever you want, but I am personally very tired of these pimped Clone sides. :|
The Droid side is amped as well.
But I am thinking of doing a part 2 for this in GCW - if I want to (not feeling much up to it now).
Labj
Sith
Sith
Posts: 1400
Joined: Tue Jun 16, 2009 3:20 pm
Games I'm Playing :: Halo 4
xbox live or psn: SiulS2409
Location: Costa Rica
Contact:

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Labj »

Nova Hawk wrote:I kinda agree with Junkie, I do like these skins, but I think people should do a side mod for the GCW era.
YouJediJunkie wrote:Now I think I have seen this somewhere... like one trillion times.

Seriously though, do whatever you want, but I am personally very tired of these pimped Clone sides. :|
Well, there are a LOT of mods about the clones.
If you see wookieepedian users, many of them had the " This user belives that the clone troopers are awesome " thing, a lot of people likes the clone troopers.
User avatar
HornetAce
Recruit Womprat Killer
Posts: 9
Joined: Tue Mar 31, 2009 8:14 pm

Re: Fierfek's Clone Wars Spec Ops Mod

Post by HornetAce »

Honestly guys? I'm all for the whole "sharing your opinion" thing, but this is ridiculous. What the above posts essentially said were "I've seen too many if these types of things, so I'm going to criticize the choice of project rather than the quality of the project." I've always been under the impression that these forums were to help one's work, not to tell them their project topic was good or bad. Just a thought, this post in no way was or is intended to attack anyone. Like I said, just a little food for thought.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Fierfek's Clone Wars Spec Ops Mod

Post by RogueKnight »

Looks really good! I look forward to seeing the release of this!
User avatar
Fierfek
High General
High General
Posts: 805
Joined: Wed Jul 01, 2009 4:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Fierfek »

HornetAce wrote:Honestly guys? I'm all for the whole "sharing your opinion" thing, but this is ridiculous. What the above posts essentially said were "I've seen too many if these types of things, so I'm going to criticize the choice of project rather than the quality of the project." I've always been under the impression that these forums were to help one's work, not to tell them their project topic was good or bad. Just a thought, this post in no way was or is intended to attack anyone. Like I said, just a little food for thought.
Hear, hear! :thumbs:
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Maveritchell »

HornetAce wrote:Honestly guys? I'm all for the whole "sharing your opinion" thing, but this is ridiculous. What the above posts essentially said were "I've seen too many if these types of things, so I'm going to criticize the choice of project rather than the quality of the project." I've always been under the impression that these forums were to help one's work, not to tell them their project topic was good or bad. Just a thought, this post in no way was or is intended to attack anyone. Like I said, just a little food for thought.
Nice post. :thumbs:

And it's true. Believe me when I say that I could live and die without seeing more Clone Wars mods and I would be A-OK - but that's really irrelevant. You can choose to ignore or pay attention to a topic if you're not a fan, you do have that privilege. Modding is a choice we all make to do and create something we personally enjoy, and no one really has a right to expect something one way or another from a mod. Make what you like, and you will like making it. Play what you like and if you don't see something you don't like, that's fine, you didn't do anything to deserve one in the first place because these are all free.
User avatar
Fierfek
High General
High General
Posts: 805
Joined: Wed Jul 01, 2009 4:38 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Somewhere in the Galaxy (Most Likely Scrapping Tinnies)

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Fierfek »

Maveritchell wrote:
HornetAce wrote:Honestly guys? I'm all for the whole "sharing your opinion" thing, but this is ridiculous. What the above posts essentially said were "I've seen too many if these types of things, so I'm going to criticize the choice of project rather than the quality of the project." I've always been under the impression that these forums were to help one's work, not to tell them their project topic was good or bad. Just a thought, this post in no way was or is intended to attack anyone. Like I said, just a little food for thought.
Nice post. :thumbs:

And it's true. Believe me when I say that I could live and die without seeing more Clone Wars mods and I would be A-OK - but that's really irrelevant. You can choose to ignore or pay attention to a topic if you're not a fan, you do have that privilege. Modding is a choice we all make to do and create something we personally enjoy, and no one really has a right to expect something one way or another from a mod. Make what you like, and you will like making it. Play what you like and if you don't see something you don't like, that's fine, you didn't do anything to deserve one in the first place because these are all free.
:cry: *sniff* *sniff* So beautiful! (sneezes into hankerchief)
lol.
Get it back on topic, now, though. -Staff
Labj
Sith
Sith
Posts: 1400
Joined: Tue Jun 16, 2009 3:20 pm
Games I'm Playing :: Halo 4
xbox live or psn: SiulS2409
Location: Costa Rica
Contact:

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Labj »

These people speak like books writers, but everything is true, this word is free.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: Fierfek's Clone Wars Spec Ops Mod

Post by RogueKnight »

IF you want any custom weapons done for this, I'll gladly volunteer my time. :D
MetalcoreRancor
Brigadier General
Brigadier General
Posts: 628
Joined: Thu Jun 07, 2007 11:13 am
Projects :: No Mod project currently.
Games I'm Playing :: swbf origin
xbox live or psn: No gamertag set

Re: Fierfek's Clone Wars Spec Ops Mod

Post by MetalcoreRancor »

MY feedback would be to complete your idea of a stealth style mode. Remove the radar, or at least make the new units not to show up on it. Increases the usefulness of your stealth weaponry. You could also have smoke grenades to give your guys cover.

Otherwise, a nice mod.
vegati
Chief Warrant Officer
Chief Warrant Officer
Posts: 352
Joined: Fri Dec 26, 2008 1:21 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: At Gametoast.com enjoyin some fresh salmon jerky. Mmmmmm.
Contact:

Re: Fierfek's Clone Wars Spec Ops Mod

Post by vegati »

Hey Fierfek. I have some Empire skins that I was doing for a discontinued Spec Ops skin project. Would you like them? You may edit them to your hearts desire. Just find me on X-Fire (I have the same user name as I do here I think
User avatar
Par3210
Jedi
Jedi
Posts: 1033
Joined: Sun Jun 14, 2009 10:31 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Owning people in SWBF2
Contact:

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Par3210 »

Nice mod, Fierfek! This is looking great! If you need help with the luas just PM me and I'll see what I can do :)
Commander_Fett
High General
High General
Posts: 847
Joined: Fri Oct 17, 2008 9:59 pm
Projects :: No Mod project currently.

Re: Fierfek's Clone Wars Spec Ops Mod

Post by Commander_Fett »

These sides are looking quite good! However, I might recomend getting rid of/changing unlimited stealth, because while the concept is cool, Ithink he may be a bit overpowering if he's undetectable at all times, basicly.
Post Reply