Battle Above Endor Map Announcement (Part 2) - By XWingGuy

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Adreniline
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Post by Adreniline »

Syth wrote:
hey x-wingguy, are the Bridge sheilds seperate from the 'body' sheilds? (they were in the movie) Maybe the destroying the bridge could knock the whole ship out. (keeping in mind that each bridge would have its own shields)
Shizo wrote:
It would be cool to have it so that if the shield generators on top of the bridge were destroyed, the shields would automatically go down.
So, do you mean you can't enter the ship until the shields are destroyed ?(don't know how you could do that) but that would make things interesting...
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Post by General_Grievous_4 »

I don't think thats what they mean.
darthtrogsasea

Post by darthtrogsasea »

they dont they mean the brige haveing its own seprate shelds so when the piramrly shelds are down it still has shelds

and i think its a good idea
Schizo

Post by Schizo »

If you destroy the shield generators on top of the bridge, the shields for the whole ship should go down, like in Rogue Squadron.
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Post by Syth »

I think xwing has that already in the map :shock:. Some were the endless madness of pages he said he got the 'globe' things on the bridge so if you destroyed one, the sheilds would go down. Then a couple seconds later, the other 'globe' thing would get the sheilds back up and running so youd have to destroy the second one too.

I still think giving the bridge its own sheilds is a good idea.
This is how the rebels brought down the SSD Exicuter.
1. Two A-wings unleashed their concusive missile at the bridge.
2. The voley missiles hit one of the 'globe' things and destroyed it.
3.That disabled the bridge sheilds
3. Some crazy pilot lost control of his A-wing and crashed into the sheildless SSD's bridge blowing i causing it tumble straight into the DSII.

That was straight from ROTJ. So, should be incorperated into BOE some how. (well, at least in my opinion)
blue-one

Post by blue-one »

but there isnt gonna be a super star destroyer...
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Post by yankeefan05 »

or it could be for the ISDs as well. I always destroyed the blue globe spheres in SP in the first days of the game because that what i thought the 2 things were for.
Schizo

Post by Schizo »

mcdestroyer wrote:or it could be for the ISDs as well. I always destroyed the blue globe spheres in SP in the first days of the game because that what i thought the 2 things were for.
That's what they're supposed to be for...
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Post by Darth_Killius »

i remember x-wingguy said something about at-st's patroling empire's ship without anyone sitting in them is that gonna be or did he cutted it out?
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Post by jangoisbaddest »

Probe droids, darth. And by the way, xwing, it's entirely up to you, but I think it should be difficult to bring a Star Destroyer or a Mon Cal Cruiser down - that way it feels like you've accomplished something. Unlike the standard space maps, in which destroying all of the systems is easy, repetative, and unsatisfying.
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Post by Zaborack »

i agree with Jangoisbaddest, you should put heckloads of turrets on the frigates and make them hard to destroy, that way it REALLY feels like you have accomplished something big
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Post by Laserblast »

The interesting part of the Executor shield argument is that it has more than just the two domes on the bridge. There are more on other parts of the ship (don't ask me how many, never counted them).
YT-1300

Post by YT-1300 »

can we see some more screens x-wing?
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Post by trainmaster611 »

Yeah it would be cool to have those capital ships be destroyed. :wink:
btw, another idea :roll: . To destory a capital ship, you would have to take down the shields, then destory the critical systems, then you could constantly shoot the ship from the outside to destroy it or you could go inside and destory the core reactor. It basically happens in stages.
Darth_Killius

Post by Darth_Killius »

yeah but if someone from your team shoots te cp ship while youre trying to blow up the reactor?
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Post by Hebes24 »

Xwingguy already has a reactor core, and destructable capital ships. :D
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Post by trainmaster611 »

I thought about that reacor core thing, and I think you should have 3 or 4 minutes to get out efore it blows up :wink:
Darth_Killius

Post by Darth_Killius »

xwingguy gave time to escape the ship.
delta_602

Post by delta_602 »

Darth_Killius is right. it was around 1 or 3 min i think or it could be 5.
euh how is it going on the b-wing and the defender thingy just a question he guys :D
Protector_Pulch

Post by Protector_Pulch »

Intially, you gotta reach that reactor core. Xwingguy promised to make this very difficult - veeeery difficult.

Idea: On the ISD, you could have this chamber that is located above the Imperial Hangar on the DS 1 as a corridor that snipers can defend.
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