This is what happens:
The .odf:
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "all_inf_luke.msh"
[Properties]
GeometryName = "all_inf_luke"Moderator: Moderators

Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "all_inf_luke.msh"
[Properties]
GeometryName = "all_inf_luke"http://www.gametoast.com/forums/viewtop ... &sk=t&sd=a[GameObjectClass]
ClassLabel = "animatedprop"
GeometryName = "all_inf_luke.msh"
[Properties]
GeometryName = "all_inf_luke"
AnimationName = "luke" //put luke's anim files into the anim folder and put the real name here
Animation = "luke_sabre_stand_idle_emote"
SoundProperty = ""
