Unit as a Prop = Blob? [Solved]

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theITfactor
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Unit as a Prop = Blob? [Solved]

Post by theITfactor »

I'm trying to turn some units into props (maybe animated eventually using Snork's tutorial, but just normal props for starters...)

This is what happens:

Image

The .odf:

Code: Select all

[GameObjectClass]

ClassLabel = "prop"
GeometryName = "all_inf_luke.msh"

[Properties]

GeometryName = "all_inf_luke"
Any ideas? :|
MasterSaitek009
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Re: Unit as a Prop = Blob?

Post by MasterSaitek009 »

You need to define a state for the model to be in. So it actually needs to be an animated prop, otherwise it comes out messed up(like you found out).
Try this:
[GameObjectClass]

ClassLabel = "animatedprop"
GeometryName = "all_inf_luke.msh"


[Properties]

GeometryName = "all_inf_luke"
AnimationName = "luke" //put luke's anim files into the anim folder and put the real name here
Animation = "luke_sabre_stand_idle_emote"


SoundProperty = ""
http://www.gametoast.com/forums/viewtop ... &sk=t&sd=a
Good luck
theITfactor
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Re: Unit as a Prop = Blob?

Post by theITfactor »

Thanks, that did the trick :wink:
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