Lase's Gallery

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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swbf_lase
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Lase's Gallery

Post by swbf_lase »

Image

Hehe... Watch out :P

Time to model: 1 Hour.
Time to light: 30 secs :D
Last edited by swbf_lase on Wed Jun 20, 2007 10:22 am, edited 1 time in total.
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ShadowHawk
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RE: My missile launcher!

Post by ShadowHawk »

Not bad for a quicky. :P (keeping perverted comment to self)

I'm working on a studio grade CG ship. (You should know for what ;)). I'll post it when I finish.
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swbf_lase
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RE: My missile launcher!

Post by swbf_lase »

yay! Finally! I get to start coding!

P.S. Can I borrow it to for a FL Mod? :P
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ShadowHawk
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RE: My missile launcher!

Post by ShadowHawk »

I have one that I was making for the Mando mod if you would like. It is in XSI and not fully finished (needs skinning and poly reduction). Love to see my creation in a game. You can see the almost finished models and specs in the gallery shadowlan.us. Just as long as I get credit (took me a long time to do it right).
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swbf_lase
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RE: My missile launcher!

Post by swbf_lase »

Image

This was a fairly successful render in my opinion!

Time to model: 5 Mins
Time to light and render/tweak: 1 Hour
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ShadowHawk
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RE: My missile launcher!

Post by ShadowHawk »

Now if you could just get a glow effect (see earlier post on the star thingy in help forum) that would be great. BTW, what prog are you using?

Oh, and here's the shadowRaven:

Image
Image
Image
Image

Larger pics are on the shadowlan gallery. This is attack this mode. Thought I had one where the wings were folded down for flight/landing mode, but guess I never got a chance to render it.
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swbf_lase
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RE: My missile launcher!

Post by swbf_lase »

O, I'm using good 'ole maya :P
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