XSI export problem

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Nedarb7
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XSI export problem

Post by Nedarb7 »

Okay I've been making a very basic weapon model in XSI to be used as a weapon but when I export to a msh I get a message like this:

Export aborted:
'NoneType' object has no attribute 'Red'
Material Material is not of type Phong or Lambert

I just started with XSI so I don't know what that means.
Any ideas? :?
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Re: XSI export problem

Post by Marth8880 »

Explain every step you took in creating the model, starting from the very beginning to right at this very moment.
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Nedarb7
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Re: XSI export problem

Post by Nedarb7 »

Well first of all I created a cone (I didn't edit the cones geometry) and followed this tutorial to texture it:
http://www.gametoast.com/forums/viewtop ... 36&t=13539
Secondly I made a null called DummyRoot a well as a null named hp_fire.
Then I made the cone and hp_fire null a child of DummyRoot.
Then I exported.
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Re: XSI export problem

Post by CressAlbane »

Which version of XSI are you using?
Which exporter are you using?
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Nedarb7
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Re: XSI export problem

Post by Nedarb7 »

I'm using XSI 6 and the XSI ZEtools exporter.
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AceMastermind
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Re: XSI export problem

Post by AceMastermind »

Nedarb7 wrote:I'm using XSI 6 ...
XSI 6 or XSI Mod Tool 6? Mod Tool versions are already crippled due to being free and Mod Tool 6 is riddled with bugs. You should at the very least be using Softimage Mod Tool 7.5. Links to older versions are left for historic reasons and are obsolete, maybe we need to remove old software links to avoid confusion.
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Nedarb7
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Re: XSI export problem

Post by Nedarb7 »

I'm using Mod Tool 6.
So what your saying is that the problem is that Mod Tool 6 is full of bugs?
I'll try 7.5 if thats the case and see if it works.
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Re: XSI export problem

Post by Marth8880 »

Nedarb7 wrote:So what your saying is that the problem is that Mod Tool 6 is full of bugs?
I'll try 7.5 if thats the case and see if it works.
AceMastermind wrote:XSI 6 or XSI Mod Tool 6? Mod Tool versions are already crippled due to being free and Mod Tool 6 is riddled with bugs.
Eeeyup.
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Nedarb7
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Re: XSI export problem

Post by Nedarb7 »

Just tried Mod Tool 7.5. The original error stopped popping up but a message appears at the bottom saying "Traceback" and a lot of other things which are partly cut off. :runaway:
Could some one show step by step how to export because I think I'm doing something wrong.
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Re: XSI export problem

Post by AceMastermind »

First make sure you have everything needed to make the plugin work(Python etc).
Then get a feel for the process by exporting something simple like a textured cube.
Post any errors you encounter. Errors are logged in the script editor(alt+4) just copy and paste.
Read the ZETools thread for all the info you need regarding the use of this plugin.

Outlining the exact steps you took would help us to help you and possibly iron out any workflow issues.
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Re: XSI export problem

Post by Nedarb7 »

I feel like a total noob. I didn't have C++ :oops: . I should not have briefly
looked over the requirements. Thank you so much for pointing that out. Next
time I should pay more attention to those things :lol:
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