Adding Spotlights [SOLVED]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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theultimat
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Adding Spotlights [SOLVED]

Post by theultimat »

Hi GT.
I was wondering how I could add a spotlight to my model. By spotlight, I was talking about something like you see on the street lamps in Jinglin' Town. I tried adding a spotlight by going to Get > Primitive > Light > Spot, but it didn't look as it does in Jinglin' Town, so I assumed I was doing something wrong. Also, the idea was so that the other parts of the model are hard to see due to shadow (kin of like the tops of the _world mesh parts in the Mustafar assets). Could someone please help me out?
Thanks.
Last edited by theultimat on Thu May 13, 2010 2:44 pm, edited 1 time in total.
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Maveritchell
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Re: Adding Spotlights

Post by Maveritchell »

You can use a real light (a light .odf based off of a null) - see stock models for further elaboration. You can also use a semitransparent mesh as the "cone" of the light, but that doesn't add any lighting by itself.
theultimat
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Re: Adding Spotlights

Post by theultimat »

Ah, great. Thanks, Mav'!
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