Taking off differently in a flyer

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I_want_more

Taking off differently in a flyer

Post by I_want_more »

Does anyone know if it is possible to change the take off characteristics of a flyer so that instead of initially moving in an upwards motion, it could move down or horizontally? For example: having a tie fighter drop from its holder in a hangar bay.
OOM-9

Post by OOM-9 »

Try editing the takeoff hiegth to something negetive like... -10 or something.... the bigger concern is how to suspend the fighter while it's not in use, cause it will fall due to gravity if no propped up, and if propped up then it will collide with it's prop as it tries to drop...
Rippentuck

RE: Taking off differently in a flyer

Post by Rippentuck »

I have no idea, but that would be a pretty good idea if it were possible. Fred could probably answer that though.


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BlackHawk549

RE: Taking off differently in a flyer

Post by BlackHawk549 »

yes oom-9s idea might work, but for horizontal put it to 0, that way it will just fly forward
Rippentuck

RE: Taking off differently in a flyer

Post by Rippentuck »

Would it be possible to edit the takeoff sequence to make it go forward over an opening, and then make it drop down?


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GusteR

Post by GusteR »

How will Battlefront II affect all these mods/maps?

The pics and what i've read leaves me assuming that mods/maps should carry over...
Rippentuck

Post by Rippentuck »

Hey Guster,

I don't know personally, but Psych0fred has been asked this question (will BF1 custom maps be compatible with BF2), and if I remember correctly his response was something to the effect of "probably not."


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GusteR

Post by GusteR »

If not...

hmm...

if thats the case hopefully they'll share the tools again...

lots of creativity/talent out there...
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ShadowHawk
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Post by ShadowHawk »

So basically fred, the negative value should work?
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Post by ShadowHawk »

:lol: that would be a funny movie.
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Post by Saturn_V »

Using a test TIE, so far I get:

TakeOffHeight = 0.0 results in the TIE still lifting up slightly before moving off
TakeOffHeight = negative number first gave a "flyer fell through terrain" error (when I tried it in the hangar) and on subsequent attempts (with the TIE placed on the normal terrain) the screen went black, though the HUD remained

edit: the black screen remained after respawning

Anyone else ?
Last edited by Saturn_V on Thu Jun 02, 2005 4:56 pm, edited 1 time in total.
BlackHawk549

Post by BlackHawk549 »

so maybe try -1 so it doesnt go up at all
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Post by Saturn_V »

TakeOffHeight = negative number
BlackHawk549

Post by BlackHawk549 »

no i ment for horizontal takeoff
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Post by Saturn_V »

you get TakeOffHeight, Acceleration and Min/Mid/Max Speed (and StrafeSpeed for the gunship)...
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