Field Assault

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

Re: Field Assault

Post by Bob »

ARCTroopaNate wrote:Also the CIS has 6 units ATM while the Republic has 8
I'd say Keller can go as hero class. That would make 7 classes vs 6.
As 7th class for the droids, how about SKDs? Slower than stock but with bigger health and a more powerfull blaster than the B1's blaster rifle. Could make up for the Rep's Gunner.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Field Assault

Post by THEWULFMAN »

Spartan, can you do me a big favor? Can you please stop making your images link to themselves? Three reasons.
1) The links are broken.
2) It doesn't make a lot of sense why you'd want to do it in the first place.
3) When I click my middle mouse button to scroll down the page it opens up the (nonfunctional) link. Which is annoying, as it prevents me from scrolling down the way I normally do when looking at images, and it's opening up broken links.

Thank you very much in advance.

In regards to your sides, I would really like to see some new CIS skins. We've seen a hundred thousand different clone skins, with only like, a couple dozen CIS skin variations. Be imaginative, create your own unique CIS skins. Right now I see a bunch of stock CIS skins, maybe a new one here or there. They don't feel new, at least.

You can have a lot of fun, making new CIS skins. I'm speaking from experiance.
Hidden/Spoiler:
ImageImage
P.S. I'm not trying to distract people from your work, I just wanted to show you examples.
User avatar
SpartanA259
Captain
Captain
Posts: 498
Joined: Tue Jul 19, 2011 2:47 pm
Projects :: Orion City
xbox live or psn: Steam: [404] Ash
Location: New Reno, Nevada

Re: Field Assault

Post by SpartanA259 »

Ok so here is the new layout for the anti-Armor and officer units.
Officer gets a sub-machine gun and pistol
Anti-Armor gets a blaster rifle and a rocket launcher
The Republics light infantry soldier is now a close quarters unit
@Bob Im probably not going to have a hero for the Republic and what are SKDs?
@ARCTroopaNate both sides are still a work in progress
For the CIS if anyone can give me any ideas that would be great because all I have right now are B1 droids in snow camo armor and a their mando leader in silver/white armor.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Field Assault

Post by ARCTroopaNate »

SKDs are Super Battle Droids but In Germany the acronym is different. I agree, Supers would make an excellent CIS unit.
User avatar
willinator
Major
Major
Posts: 517
Joined: Sun Mar 13, 2011 3:11 pm
Projects :: [Coming of the Sentinels]
Games I'm Playing :: SWBF2 Minecraft Halo
xbox live or psn: PC pwns all!
Location: The rings of Saturn...

Re: Field Assault

Post by willinator »

Maybe some form of Mercenary, for example a human, trandoshan, gran, or aqualish?
Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

Re: Field Assault

Post by Bob »

ARCTroopaNate wrote:SKDs are Super Battle Droids but In Germany the acronym is different.
Yep, sorry about that. Currently explaining stuff in german screws my languages up, SKDs are SBDs.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Field Assault

Post by Marth8880 »

I'm guessing it's Super Kriegesdroiden or something along those lines.
Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

Re: Field Assault

Post by Bob »

Super Kampfdroiden, even though Kriegsdroiden would sound cooler.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Field Assault

Post by Marth8880 »

Ah, right. :P
User avatar
SpartanA259
Captain
Captain
Posts: 498
Joined: Tue Jul 19, 2011 2:47 pm
Projects :: Orion City
xbox live or psn: Steam: [404] Ash
Location: New Reno, Nevada

Re: Field Assault

Post by SpartanA259 »

Alright another small sides update! :roll:
I added two new units to the seps side:
First we have the Mandalorian (Not Deathwatch just a hired Mando Mercenary)
Hidden/Spoiler:
Image
Weapons: Mandalorian Blaster Rifle, Mandalorian Blaster Pistol, Thermal Dets, Flamthrower, Wrist Rockets.
Second we have an Aqualish (Very odd being)
Hidden/Spoiler:
Image
Weapons: A259 Blaster Rifle, DL-18 Blaster Pistol, Thermal Dets
Soon to come are SBDs and better droid skins.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Field Assault

Post by ARCTroopaNate »

Looking good, though I suggest you add some stuff to the Mandalorian's armor, make it more customized, perhaps add some symbols or something. :)
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Field Assault

Post by kinetosimpetus »

I suggest desaturating the Aqualish's head a little.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Field Assault

Post by Marth8880 »

kinetosimpetus wrote:I suggest desaturating the Aqualish's head a little.
This.


You should really create some lighting (at least a global directional light that casts specular and shadows). Also, adding this to your map's .fx file will make it look even better :o :

Code: Select all

Effect("HDR")
{
	Enable(1);
	DownSizeFactor(0.25);	// what fraction of the back buffer to use when bloom (smaller means
				// better framerate - don't go below 0.25)
	NumBloomPasses(5)	// the number of blur passes; higher numbers means bigger blooms 
				// and is more costly
	MaxTotalWeight(1.2)	// the amount to over-brighten the glow areas
	GlowThreshold(0.5)	// value at which a pixel is considered to be blooming; lower values
				// mean more pixels will be blooming
	GlowFactor(0.5)		a factor used to dim the overall appearance of the bloom (probably
				// better to use less bloom passes or less total weight)
}

Effect("MotionBlur")
{
	Enable(1);
}

Effect("ScopeBlur")
{
	Enable(1);
}

Effect("Blur")
{
	Enable(1);
	Mode(1)
	ConstantBlend(0.3)
	DownSizeFactor(0.25)
}
User avatar
SpartanA259
Captain
Captain
Posts: 498
Joined: Tue Jul 19, 2011 2:47 pm
Projects :: Orion City
xbox live or psn: Steam: [404] Ash
Location: New Reno, Nevada

Re: Field Assault

Post by SpartanA259 »

Ok how does the head look now?
Hidden/Spoiler:
Image
Does the lighting look ok? (Im going to be adding shadows soon I promise or Ill atleast try my best to do so)
User avatar
yuke5
Field Commander
Field Commander
Posts: 945
Joined: Wed Jun 29, 2011 10:42 pm
Games I'm Playing :: SWBF2 TF2 RC KOTOR
xbox live or psn: My steam is yuke5.
Location: Vermont

Re: Field Assault

Post by yuke5 »

Head looks great! I'm glad you're working on the lighting. It'll really enhance the map's atmosphere.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Field Assault

Post by kinetosimpetus »

The head looks much better now. :)
User avatar
SpartanA259
Captain
Captain
Posts: 498
Joined: Tue Jul 19, 2011 2:47 pm
Projects :: Orion City
xbox live or psn: Steam: [404] Ash
Location: New Reno, Nevada

Re: Field Assault

Post by SpartanA259 »

Thanks. :)
Ok here is my attempt at shadows and a directional light.
Hidden/Spoiler:
Image
Image
Image
Good? Bad? Too bright? Not bright enough? Doesn't look right?
As you can see only a handful of objects have shadows. None of the objects on the beach other than the med-droid have shadows. Im unsure how to add shadows to these objects but im going to research and dig a little more for answers to this problem.
Originally I planned to have this map take place at night but I might change that now.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Field Assault

Post by THEWULFMAN »

Since no screenshot of the sun this light is coming from was provided, I have a somewhat hard time determining if it is too bright or not. I noticed it looked pretty overcast, which would allow a lot of light through. However, there is no way possible the little amount of clouds in the sky could produce so much snow. Either add more clouds or remove the snow. Thank you.

As for the directional light, make sure you have specular enabled on it. The setting is changed in ZE.
User avatar
SpartanA259
Captain
Captain
Posts: 498
Joined: Tue Jul 19, 2011 2:47 pm
Projects :: Orion City
xbox live or psn: Steam: [404] Ash
Location: New Reno, Nevada

Re: Field Assault

Post by SpartanA259 »

Technically I had no clouds on the map before...
So here are some Clouds.
Hidden/Spoiler:
Image
Image
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: Field Assault

Post by lucasfart »

If your map is supposed to be night based, it's probably a bit unrealistically bright. If it's set in the day, that's probably fine, although it might look cool to have it pretty dark.

@ Marth - Don't HDR and blur conflict?
Post Reply