Epifire wrote:I'll also insert a quote from myself under that pic in my Xfire as it seems to fit the question I have in the best of words... "Well quite frankly meshex can work some times, but other times no. In the same manner the block crate/box was eported the same as that metal wall and, that wall's rims has texture issues. As you can see the box does not. Least to say Meshex is unpredictable, as it lends you flaws, and can grant the expected.
This is not intended to be a sleight on your person, but the truth is probably that inexperience with the tools lends itself more often to problems with the models exported with MshEx than some random factor of the program. With experience, you can pretty much get your static props out just like you want them to be 100% of the time.
Some basic keys to making your models work through MshEx all the time (in addition to the rules RepSharpshooter typed up in the download thread!):
Freeze everything - UV transforms, model transforms, etc.
Make sure you only have one texture projection - this trips a lot of people up; you need to have only one
projection, but in that you can have many different
subprojections.
Keep your UVs in the positive-U, positive-V quadrant - this should only really be an issue if you have very tiled textures.
I'm not going to deny that MshEx has some stringent requirements to make it work, which can make it feel finicky if you're not in tune with your settings. However, with practice, it is easily the best pipeline for static props available.