I'm trying to make it so that they momentarily fall on the ground, and get back up versus a mid-air flip. So that said, would anyone know exactly what parameters would affect this?
Additionally, I'm trying to increase the tumble recovery speed. There is of course in the com_inf_default.odf:
but I was under the impression that this simply controlled the player's ability to move while tumbling, not the tumble recovery itself. Any help would be appreciated.ControlSpeed = "tumble 0.00 0.00 0.10"



