Talk and share anything related to Star Wars Battlefront 2. No maps or mod announcements here. Use Work in Progress forum.
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TK432
2nd Lieutenant
Posts: 408 Joined: Tue May 26, 2009 4:18 pm
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Post
by TK432 » Wed Jul 15, 2009 9:28 am
heres it
Par3210
Jedi
Posts: 1033 Joined: Sun Jun 14, 2009 10:31 am
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Post
by Par3210 » Wed Jul 15, 2009 9:30 am
thank you very much!
TK432
2nd Lieutenant
Posts: 408 Joined: Tue May 26, 2009 4:18 pm
Location: Somewhere far away
Post
by TK432 » Wed Jul 15, 2009 9:32 am
yw, make sure you make a backup
Xavious
Sith Master
Posts: 2783 Joined: Mon Jun 12, 2006 3:46 pm
Post
by Xavious » Wed Jul 15, 2009 11:40 am
You should never modify files in the assets folder. Just a word of warning.
Par3210
Jedi
Posts: 1033 Joined: Sun Jun 14, 2009 10:31 am
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Post
by Par3210 » Wed Jul 15, 2009 1:08 pm
i know, xavious. I don't know HOW it got changed..
EDIT
Hello everyone. I would like to get my custom house ingame...would it be possible for anyone to export it ingame for me please? I would be eternally grateful
.
Here's the pic
Please? I don't know how to export. I have zipped it up and extracted it from Google Earth format. I am using sketchup for my model btw.
Please help me... Thanks ever so much!
Deviss
Master of the Force
Posts: 3772 Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2
Post
by Deviss » Wed Jul 15, 2009 6:26 pm
DarthRogueKnight wrote: DEVISS-REX wrote: DarthRogueKnight wrote: Fiodis wrote: Do we provide the texture, and you just apply it?
its not necessary, but its probably a good idea unless there's a good picture of it somewhere, I don't make very good textures.
But if its a real world model or a star wars one, or something with a good refrence pic, i can make my own texture.
there is a nice shotgun new model but in .obj format,
Link?
i uploaded the file
HERE and an screen here
this will be very useful as shotgun
(made by Warlord28 but in obj format)
MileHighGuy
Jedi
Posts: 1194 Joined: Fri Dec 19, 2008 7:58 pm
Post
by MileHighGuy » Thu Jul 16, 2009 3:06 pm
can somone re-uv the ewok spear to a more hi res texture? thanks
Super_Clone
High General
Posts: 803 Joined: Sat Jul 12, 2008 7:58 am
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Location: Florida
Post
by Super_Clone » Thu Jul 16, 2009 3:40 pm
DEVISS-REX wrote: DarthRogueKnight wrote: DEVISS-REX wrote: DarthRogueKnight wrote: Fiodis wrote: Do we provide the texture, and you just apply it?
its not necessary, but its probably a good idea unless there's a good picture of it somewhere, I don't make very good textures.
But if its a real world model or a star wars one, or something with a good refrence pic, i can make my own texture.
there is a nice shotgun new model but in .obj format,
Link?
i uploaded the file
HERE and an screen here
this will be very useful as shotgun
(made by Warlord28 but in obj format)
Offtopic: You have Star Wars Galaxies Dev?
Deviss
Master of the Force
Posts: 3772 Joined: Tue Aug 12, 2008 7:59 pm
Projects :: Clone Wars Extended
Games I'm Playing :: BF2
Post
by Deviss » Thu Jul 16, 2009 5:49 pm
Super_Clone wrote: Offtopic: You have Star Wars Galaxies Dev?
now sorry, i saw that file in gametoast files asset, and i love it
, why master??
Super_Clone
High General
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Post
by Super_Clone » Thu Jul 16, 2009 7:56 pm
LOL! I'm not anyone's master, heck, I'm just a 12 year old kid
I was just wandering cause I have SWG
ForceMaster
Lieutenant General
Posts: 737 Joined: Fri Aug 08, 2008 11:27 pm
Projects :: Tron The Grid
Games I'm Playing :: The best..SWBFII
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Location: C:\Program Files\ForceMaster\Bin\ForceMaster.exe
Post
by ForceMaster » Sat Jul 18, 2009 9:25 pm
hi! someone have a CIS landing Craft with LOWREZ geometry?
CodaRez
Field Commander
Posts: 940 Joined: Mon May 25, 2009 6:49 am
Projects :: I would like one.....
Location: Ride around the world! And I won't give you anything :P
Post
by CodaRez » Sun Jul 19, 2009 8:15 am
If anyone here plays SWG I got a request:
If u DO play you would recognize this rocket launcher.
My request is to get a screenie of its top, bottom, front, back and opposite side of this screenie, of the weapon in-game. And also get a random "orbit" screenie, showing the weapon as if viewed from a corner k.
EA711
Rebel Warrant Officer
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Post
by EA711 » Sun Jul 19, 2009 1:41 pm
Could some please hex edit on the wookiee dreadlocks onto the wookiee, at the moment they are an addon mesh. Please.
Fiodis
Master of the Force
Posts: 4145 Joined: Wed Nov 12, 2008 9:27 pm
Projects :: Rannoch + Tientia + Tools Programming
Post
by Fiodis » Mon Jul 20, 2009 10:57 am
They aren't an addon mesh; they are animated, and addon meshes aren't. The ODF simply references them, the same way that Cloaked Anakin's ODF references his cloak.
Par3210
Jedi
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by Par3210 » Mon Jul 20, 2009 2:34 pm
please please please could someone be really kind and post darth maul's skin as i have lost it? Thanks
And don't say it's in the assets as I edited it and made it a horrible skin. Please post his. Thankya much
Xavious
Sith Master
Posts: 2783 Joined: Mon Jun 12, 2006 3:46 pm
Post
by Xavious » Mon Jul 20, 2009 2:38 pm
Didn't I
just warn you not to modify files in the assets folder what, 13 posts up this page?
http://www.filefront.com/14083939/cis_inf_darthmaul.tga
Make a copy and edit
that , but
don't modify stuff in the assets folder .
Last edited by
Xavious on Mon Jul 20, 2009 2:40 pm, edited 2 times in total.
Fierfek
High General
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Post
by Fierfek » Mon Jul 20, 2009 2:40 pm
Par3210 wrote: please please please could someone be really kind and post darth maul's skin as i have lost it? Thanks
And don't say it's in the assets as I edited it and made it a horrible skin. Please post his. Thankya much
Here you go:
http://www.mediafire.com/download.php?o5x0ngdwjnn
Argh - beaten to the punch!
Par3210
Jedi
Posts: 1033 Joined: Sun Jun 14, 2009 10:31 am
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by Par3210 » Mon Jul 20, 2009 3:01 pm
i'm sorry xavious. I thought that it would not find the new skin in the lua when i made it call for it. Thanks anyway both of you
MandeRek
Sith Master
Posts: 2766 Joined: Tue Oct 02, 2007 10:51 am
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by MandeRek » Mon Jul 20, 2009 4:27 pm
Fiodis wrote: They aren't an addon mesh; they are animated, and addon meshes aren't. The ODF simply references them, the same way that Cloaked Anakin's ODF references his cloak.
Actually they are addons..
Animated addons. Animated addons can be 'merged' with a player model, it only requires a new skelleton, a new basepose for animations and collision. Sorry, but animated addons hexed in player models will not be easy, i'ld say impossible. Anyhow, if you're trying to attach 2 addons, hex the non-animated one in