Remote Turrets not appearing [Solved]

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kinetosimpetus
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Remote Turrets not appearing [Solved]

Post by kinetosimpetus »

here are the odf's
kin_veh_turret_chair.odf wrote:[GameObjectClass]

ClassLabel = "remoteterminal"
GeometryName = "shared_turret_chair.msh"

[Properties]
VehicleType = "remoteterminal"
MapTexture = "rechargedroid_icon"
HealthTexture = "hud_all_turret_icon"
VehiclePosition = "common.vehiclepositions.pilot"
MapScale = 0.5

GeometryName = "shared_turret_chair"
CollisionScale = "1.5"
CollisionThreshold = "5.0"
HealthType = "vehicle"
MaxHealth = 500000.0

PilotSkillRepairScale = 0.04

PilotPosition = "hp_active"
PilotAnimation = "drive"
IsPilotExposed = "1"


CockpitTension = 22

[InstanceProperties]
RemoteGameObject = ""
NextLinkedTerminal = ""
PrevLinkedTerminal = ""



kin_bldg_chaingun_roof.odf wrote:[GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "com_bldg_chaingun_roof.msh"

[Properties]

BUILDINGSECTION = "BODY"


MapTexture = "turret_icon"
MapScale = "1.2"

GeometryName = "com_bldg_chaingun_roof"
DestroyedGeometryName = "com_bldg_chaingun_roof_dest"
ExplosionName = "com_inf_rechargedroid_exp"

MaxHealth = "500.0"
AddHealth = 100

HealthTypeForLockOn = "Droid"

BUILDINGSECTION = "TURRET1"

PilotType = "remote"

TurretNodeName = "aimer_y"

PitchLimits = "-10 60"
YawLimits = "-180 180"

PitchTurnFactor = "0.0"

//FirstPerson = "com\comviewf;com_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"



MaxTurnSpeed = "5.0"
MaxPitchSpeed = "5.0"
//PitchRate = "2.0"
//TurnRate = "5.0"
PCMaxPitchSpeed = "5.0"
PCMaxTurnSpeed = "5.0"

//HitLocation = "p_-os_gun 10"

TURRETSECTION = "TURRET1"

AimerNodeName = "aimer_x"
AimerPitchLimits = "-30 20"
AimerYawLimits = "0 0"

TurretYawSound = "turret_whir_yaw_lp defer"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp defer"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip defer"
TurretDeactivateSound = "vehicle_equip defer"
TurretStartSound = ""
TurretStopSound = ""

//FoleyFXGroup = "metal_foley"

//DamageStartPercent = 50.0
//DamageStopPercent = 30.0
//DamageEffect = "com_sfx_vehiclespark"

//DamageStartPercent = 30.0
//DamageStopPercent = 0.0
//DamageEffect = "com_sfx_smokeplume"
//DamageAttachPoint = "hp_smoke_1"
the roof turrets are there ingame, but the chairs are not.
they all appear in ze

(turret has no weaps, supposed to be a security cam
Last edited by kinetosimpetus on Tue Aug 18, 2009 11:28 am, edited 1 time in total.
Xavious
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Re: Remote Turrets not appearing

Post by Xavious »

Error log?
kinetosimpetus
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Re: Remote Turrets not appearing

Post by kinetosimpetus »

Message Severity: 2
.\Source\EntityRemoteTerminal.cpp(582)
Could not build EntityRemoteTerminal

this seems to be the only relevant one, it occurs 4 times, the number of remotes
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Maveritchell
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Re: Remote Turrets not appearing

Post by Maveritchell »

So are there memorypool slots alloted for your remote terminals, then?
kinetosimpetus
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Re: Remote Turrets not appearing

Post by kinetosimpetus »

SetMemoryPoolSize ("MountedTurret",20)

that got rid of a different error

is there another memorypool?
Xavious
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Re: Remote Turrets not appearing

Post by Xavious »

How about the one the error was referring to?

Code: Select all

SetMemoryPoolSize("EntityRemoteTerminal", 12)
kinetosimpetus
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Re: Remote Turrets not appearing

Post by kinetosimpetus »

yes, that worked, thanks guys!
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