Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DeathRow
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Post by DeathRow »

I know :S
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Post by Penguin »

I should write a tutorial on scale. It would be like, 1 sentance. but everyone would use it. lol
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Post by Maveritchell »

Penguin wrote:I should write a tutorial on scale. It would be like, 1 sentance. but everyone would use it. lol
You never know, maybe he wanted an AT-AT-sized Gian Speeder. :wink:
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Post by Penguin »

that can fit an armarda or ewoks in it
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Post by Maveritchell »

Penguin wrote:that can fit an armarda or ewoks in it
Maybe even an armada of Ewoks.
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Post by Penguin »

*of
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Post by Qdin »

lolzzz

I'd wonder if that vehicle is using a real texture? It seems to me like you've just applied some materials, and I don't know exactly if such materials can be used in-game... >.>

but if you ARE using a texture, you shuld add some more details than 2 colors :wink:
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Post by DeathRow »

:P, I just got my paintbucket (In GIMP) chose the colour, splatted it on the blank paper, saved, used. Then I made textures for the engines and seats.

About scale: Maybe Ewoks hijacked it from the Nabbo ;)
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Post by Maveritchell »

DarthDeathRow wrote:About scale: Maybe Ewoks hijacked it from the Nabbo ;)
Yeah. But what Penguin was trying to say was that it's gigantic. One square = appx. 3 feet. A standard unit is about 2 squares high. That speeder, which is not a great deal longer than a unit is tall, is like twenty squares long.
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Post by minilogoguy18 »

yeah and its also in halfway under the grid which is the floor for the game, youll need to move it a lil above it or else itll either drag on the ground or be halfway in it.
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Post by DeathRow »

Maveritchell - Ingame it looks alright in size, could do with some adjusting.

Minilogoguy18 - I just realised, thanks.
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Post by Linus »

My latest model...

Image

- Linus
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Post by Galactic_Marine »

lol, nice cola fighter, Linus!
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Post by JabbaLovesLava »

Give it a better texture.
WideBoy

Post by WideBoy »

Since i got rejected by the millitary (health issues) il continue to work on models.
And i said earlyer i wouldt post here anymore...but since eating my own princibles is a habit of mine i il post anyway.

Here i got a EE3 model. Its on 590 tris and needs a texture bad.. and someone to make it work ingame (the second one arent that important, i migth manage to read my self to it.).

The first image is the model with no texture to it:

Image

the second is with my temp texture:

Image


If anyone got anything to say about it or wanna help making it work ingame just yell.
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Post by Qdin »

Haha, Linus! xD you're sick ;P

Seems good, Wideboy. The only thing I'm thinking about is if that thing on the grip is gonna go through the hand and arm in-ganme.. :?
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Post by WideBoy »

Maybe i should remove it then..
Or should i make it smaler?
I hva NO experience doing custom guns so what would you do?
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Post by Elmo »

beautiful Wideboy.. Looks like a... Browning Machine gun almost :P
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Post by The_Emperor »

LOL Linus :lol:

nice model wideboy
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Post by Linus »

JabbaLovesLava wrote:Give it a better texture.
I know that the current texture is not ''top notch'', Mr. Jabba'. I will reskin it later...

- Linus
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