Halo based Blood Gulch map
Moderator: Moderators
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Halo based Blood Gulch map
it much looks better now
there still seem to be some weird UV-seams though
there still seem to be some weird UV-seams though
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo based Blood Gulch map
I kinda doubt I'm skilled enough to make a helmet, but I'll try.VinceXD wrote:AWESOME !![]()
I love that skin , it's could be the captain?
And with the same boddy but with diferrent head you should make normal trooper with assault gun
@Darthduck:
Yea, The Imp officer had some weird seams appear when I imported him. I'll try and fix. If you are talking about the armor, It's because I just recolored Boba's FP and added lines. =P I'll clean that up later.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: Halo based Blood Gulch map
i as talking about the weird seams, you can get rid of the pretty well if you activate "view polynode bisectors" in the texture editor, then you select the vertexes/edges of the seams and you will see where all the parts of the vertex are on the texture
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo based Blood Gulch map
New Helmet Wearing Marine with Kneepads:

-
VinceXD
- Recruit Womprat Killer
- Posts: 5
- Joined: Thu Jul 22, 2010 8:12 am
Re: Halo based Blood Gulch map
JUST PREFECT!
Are you going to do the halo ce or halo 2 assault rifle?
The halo ce gun will be better for this char i think
Are you going to do the halo ce or halo 2 assault rifle?
The halo ce gun will be better for this char i think
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo based Blood Gulch map
There is no AR in Halo 2. lol Thanks.VinceXD wrote:JUST PREFECT!![]()
![]()
![]()
Are you going to do the halo ce or halo 2 assault rifle?
The halo ce gun will be better for this char i think
- [Skirata] Atin [General]
- First Lance Corporal

- Posts: 135
- Joined: Fri Sep 11, 2009 3:50 pm
- Projects :: The Legend of Cyro
- xbox live or psn: No gamertag set
- Contact:
Re: Halo based Blood Gulch map
underwear too bright! rest:
GREAT
GREAT
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo based Blood Gulch map
That's his utility belt.
EDIT: Oh. You mean the suit underneath.

Looks accurate to me.
EDIT: Oh. You mean the suit underneath.

Looks accurate to me.
-
VinceXD
- Recruit Womprat Killer
- Posts: 5
- Joined: Thu Jul 22, 2010 8:12 am
Re: Halo based Blood Gulch map
There is assault rifle in halo 2..
They shot 3 bullets at a time
They shot 3 bullets at a time
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo based Blood Gulch map
http://halo.wikia.com/wiki/BR55_Battle_Rifle
That's the BR. It's really stupid so I think I'll stick with the AR.
That's the BR. It's really stupid so I think I'll stick with the AR.
-
Darth-Erik
- First Lance Corporal

- Posts: 124
- Joined: Tue Mar 16, 2010 11:31 am
- Projects :: No Mod project currently.
- xbox live or psn: Thr33E3
- Location: Somewhere over the rainbow
Re: Halo based Blood Gulch map
That marine looks awesome 
I really hope that it will become clear
I really hope that it will become clear
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo based Blood Gulch map
After an hour or two of boredom, it turns out there WILL be rocketeers after all. xD
Hidden/Spoiler:
-
Ninja
- Master Sergeant

- Posts: 172
- Joined: Thu Jan 07, 2010 9:49 pm
- Projects :: Ghostmark
- Location: Inside your sandwich
Re: Halo based Blood Gulch map
Nice rocket launcher, and lol at "Noob Tube."Culvar wrote:After an hour or two of boredom, it turns out there WILL be rocketeers after all. xD
Hidden/Spoiler:
- lucasfart
- Sith

- Posts: 1440
- Joined: Tue Feb 24, 2009 5:32 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Australia
Re: Halo based Blood Gulch map
Those custom models are looking really good Culvar! You did a really good job with the textures as well, did you make them yourself?
Also, have you made any recent updates to the map, or have you finished with it?
Also, have you made any recent updates to the map, or have you finished with it?
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo based Blood Gulch map
Made a few of them myself. Some parts are stole from default textures. The map itself isn't finished Blood Gulch canyon doesn't translate well into SWBF gameplay...lucasfart wrote:Those custom models are looking really good Culvar! You did a really good job with the textures as well, did you make them yourself?
Also, have you made any recent updates to the map, or have you finished with it?
-
Darth-Erik
- First Lance Corporal

- Posts: 124
- Joined: Tue Mar 16, 2010 11:31 am
- Projects :: No Mod project currently.
- xbox live or psn: Thr33E3
- Location: Somewhere over the rainbow
Re: Halo based Blood Gulch map
That rocket launcher looks awesome,Culvar wrote:After an hour or two of boredom, it turns out there WILL be rocketeers after all. xD
Hidden/Spoiler:
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo based Blood Gulch map
On a note of the rocket launcher, I updated it. New pics soon. Started working on a new level till I come up with a way to fix BG's gameplay. It's a Pillar of Autumn level. It'll feature both familiar and new rooms and a Halo Battlefront unique layout.(IE not like in Halo CE) Already working on the bridge. Just need to adjust the walls to fit in Hoth command consoles. xD Oh, and add the seats above the observation area in front.

EDIT: New stats on UNSC weapons.
MA5B Assault Rifle-
Low range.
60 round magazine and high ROF, but moderately low damage.
Extra Damage vs unshielded enemies.
Very low damage on shields
API SubMachineGun-
Low range.
60 rd. Magazine and VERY high ROF, but very low damage.
Extra damage vs shields, less damaging against flesh
M6D Magnum(Heroes and Award Pistol)-
High damage and long range.
Not effective against shields.
9 round magazine.
M6G Magnum-
Moderately low damage and range
No modifiers for shield or flesh
12 round magazine
Dual M6C Magnum-
VERY low damage and range
Ineffective against both shields AND flesh
24 round magazine and high fire rate
Rocket Launcher-
VERY high damage and accuracy
2 round magazine
No modifiers vs shield and flesh
low reserve ammo
EDIT2: Thanks Deviss!

EDIT: New stats on UNSC weapons.
MA5B Assault Rifle-
Low range.
60 round magazine and high ROF, but moderately low damage.
Extra Damage vs unshielded enemies.
Very low damage on shields
API SubMachineGun-
Low range.
60 rd. Magazine and VERY high ROF, but very low damage.
Extra damage vs shields, less damaging against flesh
M6D Magnum(Heroes and Award Pistol)-
High damage and long range.
Not effective against shields.
9 round magazine.
M6G Magnum-
Moderately low damage and range
No modifiers for shield or flesh
12 round magazine
Dual M6C Magnum-
VERY low damage and range
Ineffective against both shields AND flesh
24 round magazine and high fire rate
Rocket Launcher-
VERY high damage and accuracy
2 round magazine
No modifiers vs shield and flesh
low reserve ammo
EDIT2: Thanks Deviss!
-
Darth-Erik
- First Lance Corporal

- Posts: 124
- Joined: Tue Mar 16, 2010 11:31 am
- Projects :: No Mod project currently.
- xbox live or psn: Thr33E3
- Location: Somewhere over the rainbow
Re: Halo based Blood Gulch map
Hidden/Spoiler:
and it's cool that you made a new animation for The Rocket launcher.
Maybe the pillar of autumn could be a short campaign map?
3 thumbs up ^^
- Culvar
- 1st Lieutenant

- Posts: 429
- Joined: Thu Jul 10, 2008 10:36 am
Re: Halo based Blood Gulch map
The helmet was glitched into being to light for awhile even after editing. I munged the marines FPM and it somehow magically fixed. xD
-
RogueKnight
- Space Ranger
- Posts: 2512
- Joined: Sat Nov 22, 2008 1:50 pm
- Projects :: Life. Work.
- xbox live or psn: No gamertag set
- Location: Washington, US
Re: Halo based Blood Gulch map
Do all your textures have a .tga.option? They look a lore more blurry ingame than they do on the actual model.
