Clone War Battlefront mod v1.0 (Temporarily on hold)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Ping
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Re: Clone War Battlefront mod v1.0

Post by Ping »

Havoc 526 wrote:But that's the thing: Clones didn't enter the battle of Geonosis until sometime after Dooku's speech that "ended" (parsay) the skirmish in the arena. This could be a tough map. If anyone wants to help out in anyway, please, I'll gladly let you in on this!

Besides...I could use a few extra beta testers to help out with the MP modes of Rhen Var, Utapau, and Kamino.
If you're doing it before the clones arrived, then it would be Jedi that are outnumbered by Geonsians, droids, and big bad creatures. So there should be more CIS than Jedi, both for balancing reasons and a touch of realism.
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Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Post by Havoc 526 »

Update: Rhen Var Harbor has been added.
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Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Post by Blade117 »

When I try to extract the beta folder, I am getting an error on RGH.lvl. This is presumably a problem.. Help please.
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Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Post by Anakin »

Havoc 526 wrote:
Hidden/Spoiler:
Image (That trooper on the side is messed up, I know. Just a pause glitch.
is this big red circle the new force?? or what is this??
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Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Post by DarthD.U.C.K. »

did you read what written above the picture? :roll:
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Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Post by Anakin »

yes but i wasn't sure if this is a force or the appocalypse
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Re: Clone War Battlefront mod v1.0 (Update Dec. 12th)

Post by Havoc 526 »

That is a force technique known as "Sith Alchemy". It was used by various sith lords, and even created massive beasts called "Super Weapons". It uses the Transmutation circle from FMA.

Side note: Don't expect another update until after Christmas. I'm taking a break.
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Re: Clone War Battlefront mod v1.0 (Update Dec. 19th)

Post by Fiodis »

The effect's all right, but it's 2D.
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Re: Clone War Battlefront mod v1.0 (Update Dec. 19th)

Post by Havoc 526 »

It uses the same style of execution as the shipped force-pushed effect, but I'm tryin ta change that.
Last edited by Havoc 526 on Sun Feb 14, 2010 1:39 pm, edited 1 time in total.
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Re: Clone War Battlefront mod v1.0 (Update Dec. 30th)

Post by Fiodis »

Wait, what? Effects don't have animations.
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Re: Clone War Battlefront mod v1.0 (Updated finally, Feb. 14th)

Post by Havoc 526 »

Well, whatever. It uses the force push effect.

Anywhoooo....There is finally an update. As far as I can remember, it deals with Sidious. He no longer runs or floats. He merely walks. Also, all lightsabers have been given appropriate damage changes, depending on who is weilding the lightsaber and how much force the user put in, and where the attack is used on the opponent. Not much of an update, but hey, at least it's something!

EDIT: One more thing! Vehicles and explosions have been tweaked for a more realistic feel. Speed, my friend, speed. The V-wing, for example, can cover the entire space map above Coruscant in less than a minute, which is kinda how it was in the movies.
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