TRANSMISSION: COMPLETION

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

TRANSMISSION: COMPLETION

Post by PR-0927 »

Well, as many of you might know by now, I am not making any new maps for SWBF. I will be mapping for SWBF 2 though. But, I will re-visit my non-final maps and redo them for newer versions.

So, I need to know what is needed for each of the following maps:

(SB) Geonosis: Arrival (Version 2.0)

(SB) Naboo: Ouch Time! (Version 1.0)

Thule Moon: Remnants (Version 1.5)


Thanks!

- Majin Revan
BeBop

RE: TRANSMISSION: COMPLETION

Post by BeBop »

Well I have one suggestion for your Naboo: Ouch Time! map. It would be good in my eyes to have more units on the battlefield at once. The reinforcement counters are fine just change how many on the field at a time. Seems kind of small right now.

And of course if there was a way to fix the shields so they actually worked would be good but that seems to be a problem that just won't go away.
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

RE: TRANSMISSION: COMPLETION

Post by PR-0927 »

LOL, yeah, I can try.

;)

C'mon people, help me!

- Majin Revan
Grievous

RE: TRANSMISSION: COMPLETION

Post by Grievous »

Try looking through some of your old map threads.

EX: http://www.gametoast.com/index.php?name ... n+released (thule moon:remnants released thread.)
Delta_57_Dash
Jedi
Jedi
Posts: 1187
Joined: Fri Jun 10, 2005 2:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: TRANSMISSION: COMPLETION

Post by Delta_57_Dash »

Hmmm... Well for one thing, I am developing the clone commando's grenade launcher, and when I'm done with it, I'll give it to you to give to the commando's instead of one of their grenades... I think a lot of people would like to see that...

For Ouch Time, Everyone on multiplayer is Gungan Captain b/c he is the other 2 combined... maybe give them something special? like a stolen rifle or...or something?
DaCheat

Idea

Post by DaCheat »

Here's an idea for Geonosis map:
1 get rid of the bothan, the wookie is so much better Image
2 heres some changes for the commander Image
3 replace the bothan with either
the Lieutenent(sp?) clone Image
Image
or the anti armor clone Image
(sorry both 2 minute paint jobs :P )

Just Some Ideas I think would greatly improve the map!
DaCheat OUT!


P.S. You might use the geonosis skin that OOM9 made for his normal battle droids (with his permission of course). Image



P.P.S. You could make a CIS Anti Inf/Vehicle (sp) unit for the CIS with the radiation launcher, rochet launcher, blaster pistol, and thermal dets Image
Bobafett16

RE: Idea

Post by Bobafett16 »

Good idea. :P
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

RE: Idea

Post by PR-0927 »

Not a good idea. This is Saga Battles Mod. There were no anti-armor or sniper troops seen in the films.

Plus, I made both Jedi worth their while (each one is unique).

- Majin Revan
Bulldog

RE: Idea

Post by Bulldog »

They are unique in that the Wookiee has a bowcaster as well. Perhaps if you gave the Bothan force jump it would make him more appealing
Bobafett16

RE: Idea

Post by Bobafett16 »

no there are not in the film, BUT mace windu mentions them after the REP gunship land's.
Bobafett16

Post by Bobafett16 »

oh Dude,that would be cool.

GOOD IDEA! :D
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

You'll see what I did. I fixed it up.

;)

And, I'll try making the Trade Federation Battle Droids redder...

- Majin Revan
DaCheat

Post by DaCheat »

Ok so mabe not the Anti Armor but the Lieutenent is in the battle of Geonosis Even if he doen't have thoughs weapons. I'll prove it! Go to single player and do clone campaign and either play through Geonosis and contoue to Kamino in the movie you see a clone with red markings so hah
fruitymarshmallow

Re: RE: Idea

Post by fruitymarshmallow »

MajinRevan wrote:Not a good idea. This is Saga Battles Mod. There were no anti-armor or sniper troops seen in the films.

Plus, I made both Jedi worth their while (each one is unique).

- Majin Revan
Well, Have you seen the cartoon version? all the ARCs are correct (red or blue) and the gunship in one episonde, I think seven, was shot down by a battle droid with a homing misselxxors! afterwards, some of the more pathetic clones of the squad were sniped out by battle droids with... gues what? snipers!
Chamboozer
Rebel Colonel
Rebel Colonel
Posts: 604
Joined: Sat Apr 16, 2005 4:57 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Re: RE: Idea

Post by Chamboozer »

Have you seen the cartoon version
well, thats the thing, its a cartoon version. and of course snipers and anti-armor troopers fought at the battle of geonosis. just didnt show it in the movies.
Bobafett16

Post by Bobafett16 »

mmmmmm,lol
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

Yes, this is just the movies, as Chamboozer stated.

As for the Republic Clone Lieutenant (spelling?), he didn't appear in on Geonosis to my knowledge. Plus, I made the Republic Bothan Jedi Knight worth something.

- Majin Revan
Lord-Bandu

Post by Lord-Bandu »

There was a red clone trooper in the movie . He was with yoda .
Post Reply