Message Severity: 3
.\Source\LuaHelper.cpp(312)
CallProc failed: bad argument #1 to `SetBleedingVoiceOver' (number expected, got nil)
stack traceback:
[C]: in function `SetBleedingVoiceOver'
(none): in function `ScriptInit'
Message Severity: 3
.\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(1.#J) out of range
Message Severity: 3
.\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(1.#J) out of range
Message Severity: 3
.\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(1.#J) out of range
Message Severity: 3
.\Util\RedSceneObject.cpp(93)
RedSceneObject: SetRenderRadius(1.#J) out of range
Log Errors
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Caleb1117
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Log Errors
Could I get some help figuring out these errors? I've never seen them before.
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MercuryNoodles
- Jedi

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Re: Log Errors
The first one has to do with the sounds set in your lua, particularly one of the SetBleedingVoiceOver lines. For some reason, it's saying there's something missing/incorrect. They generally look like this:
The others, I'm not too sure of. Did you recently put in a new object? Is there a crash associated with these errors?
Code: Select all
SetBleedingVoiceOver(ALL, ALL, "all_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(ALL, IMP, "all_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, ALL, "imp_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(IMP, IMP, "imp_off_com_report_us_overwhelmed", 1)-
Caleb1117
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Re: Log Errors
Well it isn't crashing, but I figured better save then sorry.
I'll look into the voiceovers.
I'll look into the voiceovers.
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FragMe!
- Gametoast Staff

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Re: Log Errors
The RedSceneObject thing maybe (and this is just a guess) due to the size of the enclave. You may try adding -modeltype huge (just checking if it goes into .option or into the odf and exact wording)
The other option which is much more fun is the enclave needs to get chopped into smaller models.
Might try -lodgroup hugemodel (or bigmodel) in your nameofenclave.msh.option file same one where you have the -donotmergecollision
The other option which is much more fun is the enclave needs to get chopped into smaller models.
Might try -lodgroup hugemodel (or bigmodel) in your nameofenclave.msh.option file same one where you have the -donotmergecollision
Last edited by FragMe! on Tue Dec 11, 2007 9:47 am, edited 1 time in total.
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Caleb1117
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Re: Log Errors
That may be necessary , now I can't get into the hangar bay.
I'll send you it's latest .xsi, and if you could make the hangarbay and its shop separate, that'd be great.
I'll send you it's latest .xsi, and if you could make the hangarbay and its shop separate, that'd be great.
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FragMe!
- Gametoast Staff

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Re: Log Errors
No problem. BTW check the edit to my prior post.
