No errors...just warnings.Nedarb7 wrote:Are there any errors when you munge? Is the texture in your sides msh folder?
EDIT: What .tga is for the Jettroopers laucher? I cant find it
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No errors...just warnings.Nedarb7 wrote:Are there any errors when you munge? Is the texture in your sides msh folder?

Could you post those errors?Ant wrote:No errors...just warnings.Nedarb7 wrote:Are there any errors when you munge? Is the texture in your sides msh folder?
EDIT: What .tga is for the Jettroopers laucher? I cant find it





Well..after I did that my map wont even start, whatever changes I do to it, even if i just go back to the original templateCleb wrote:Open the msh file and scroll along the side until on the top line you see the name of the tga used. Make sure it matches the name of your texture.


Okay..but if I do that, how will it no to replace the Engieer?Cleb wrote:I am sorry if I mislead you somehow, and for the loss.You never change anything in the msh file, you look to see what the texture it uses' name and make sure it correlates with your tga file's name. If it doesn't, then don't do anything to the msh, but change the name of the tga file. The only thing you're doing is changing a file's name.




I did that, but there were zero changes on the engieer, I think my munge thingy is broken...for just the engieer class.Cleb wrote:According to the msh file, the tga should be called rep_inf_senatecomm.tga.






