My question is; Can I go about making constraints/effectors to various boxes/shapes/nulls on the BF skeleton to make it behave more like a "biped guide" made skeleton? Would making these changes make the stock animations unusable? I just want alternate methods to animating the BF skeleton than just rotating the bones.
I'm pretty sure if someone made a more animating friendly rig we would have a lot more custom anims than we do now
(Awaiting Ace Mastermind's reply



