BrutalFront Mod
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- Fiodis
- Master of the Force

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BrutalFront Mod
*Acess denied to the general public for the time being*
Last edited by Fiodis on Sat Mar 07, 2009 5:44 pm, edited 1 time in total.
- Darth Revan
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Re: BrutalFront Mod
Interesting stuff youve got there
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Caleb1117
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Re: BrutalFront Mod
Looks good, you have some neat effects, for sure. However, why would droids carry EMP based weaponry?
Droids with EMP detonators, would be counter productive.CIS Rifledroid
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Rifle (upgraded effect, same damage as Rep's)
Blaster Pistol (Normal)
EMP Detonator (upgraded damage, radius, and effect)
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Grev
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Re: BrutalFront Mod
What explosion did you use for the magma explosion canister.
- Maveritchell
- Jedi Admin

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Re: BrutalFront Mod
He combined the Mustafar lava spray with a regular explosion.Grev wrote:What explosion did you use for the magma explosion canister.
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obiboba3po
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Re: BrutalFront Mod
looks nice! i like the clone pilot! 
- Fiodis
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Re: BrutalFront Mod
Maveritchell wrote:He combined the Mustafar lava spray with a regular explosion.Grev wrote:What explosion did you use for the magma explosion canister.
Actually, it was the Mustafar lava spray with one of Skyhammer's nuclear effects.
Caleb1117 wrote:Looks good, you have some neat effects, for sure. However, why would droids carry EMP based weaponry?
Droids with EMP detonators, would be counter productive.CIS Rifledroid
-------------
Rifle (upgraded effect, same damage as Rep's)
Blaster Pistol (Normal)
EMP Detonator (upgraded damage, radius, and effect)
Eh....agreed. I'll have to switch that up. Also, that rocketeer droid has a Shock Pistol AKA EMP Pistol....lol, EMP sneaks in everywhere.
- Benndak Starhunter
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Re: BrutalFront Mod
As usual, you're aiming high. Perhaps you could finish SOSN, as that is indeed awesome, then get back to this fully? I need those explosions in my game, heh. In all seriousness, this looks amazing, and surprisingly possible. How about some exclusive updates back at the "Clubhouse", hm?
And a little shout out to vikings:
And a little shout out to vikings:
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Twilight_Warrior
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Re: BrutalFront Mod
Looks like an awesome idea. I can't wait.
Whats always grinded my gears was that Lightsabers don't cause instant kills...
I mean really...a lightsaber slash through the side would usually kill a guy, wouldn't it?
Were you planning on fixing this, too, or just the blasters and explosions?
Whats always grinded my gears was that Lightsabers don't cause instant kills...
I mean really...a lightsaber slash through the side would usually kill a guy, wouldn't it?
Were you planning on fixing this, too, or just the blasters and explosions?
- Fiodis
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Re: BrutalFront Mod
Benndak Starhunter wrote:As usual, you're aiming high. Perhaps you could finish SOSN, as that is indeed awesome, then get back to this fully? I need those explosions in my game, heh. In all seriousness, this looks amazing, and surprisingly possible. How about some exclusive updates back at the "Clubhouse", hm?
And a little shout out to vikings:
I plan to post a WIP for CoSN here soon. (Not SoSN). Indeed, CoSN may have a teaser of BrutalFront sides. CoSN will definetly be done before this is even at 80%.
Twilight_Warrior wrote:Looks like an awesome idea. I can't wait.
Whats always grinded my gears was that Lightsabers don't cause instant kills...
I mean really...a lightsaber slash through the side would usually kill a guy, wouldn't it?
Were you planning on fixing this, too, or just the blasters and explosions?
Of course! That always bugged me. Also what bugged me is that Jedi wear cloth robes and it takes about 10 rifle blasts to kill 'em.... I'll probably add a deflect to the normal attack, and make the "block" move sap energy faster to make up for it.
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Taivyx
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Re: BrutalFront Mod
Damage values seem quite like those of Terra Strife's (they really do change gameplay don't they? Promotes more tactical gameplay), I'll be looking forward to playing this.
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fiddler_on_the_roof
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Re: BrutalFront Mod
wow, looks great. the game definately needs this type of gameplay. Can't wait till it comes out.
great job.
questoint though. Why do the droids have the electrical grenade? It seems like something that the clones would have, seeing as droids are a lot more susceptable to electical damage.
great job.
questoint though. Why do the droids have the electrical grenade? It seems like something that the clones would have, seeing as droids are a lot more susceptable to electical damage.
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bhawkgoalie10
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Re: BrutalFront Mod
whoa this all looks amazing, im really lookin foward to seeing it released.
and im interested in the recon trooper, any tutorial on that?
and im interested in the recon trooper, any tutorial on that?
- Benndak Starhunter
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Re: BrutalFront Mod
SoSN was a typo, though I suppose it was my fault for thinking of something else while I wrote it...
Yeah, i suggest you switch up those EMP grenades.
Yeah, i suggest you switch up those EMP grenades.
- Fiodis
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Re: BrutalFront Mod
Tutorial = None atm. However, I noticed something....
I remember looking at this post where everyone was arguing over whether or not anyone managed to make a unit into a prop. The problem, they uniformly agreed, was "freezing" the animation.
But with the Clone Scout Spawner, when the controller is killed, the scout just stops there, and dies a few seconds later. My question to the advanced modders: would it be possible to:
1. Change the amount of time that passes before the scout dies to something incredibly high.
2. Then, change the health likewise.
3. Add him as a weapon of a local team, which you force-spawn where you want the prop.
4. Add a hint node telling them to use the scout weapon.
5. Do some fancy LUA code that will kill them when they use the weapon? Then stop them from re-spawning?
The way I see it, this ought to make a player-prop. That's a little workaround the "freezing" problem, is it possible?
And yes, EMP's gotta switch to a clone weapon.
I remember looking at this post where everyone was arguing over whether or not anyone managed to make a unit into a prop. The problem, they uniformly agreed, was "freezing" the animation.
But with the Clone Scout Spawner, when the controller is killed, the scout just stops there, and dies a few seconds later. My question to the advanced modders: would it be possible to:
1. Change the amount of time that passes before the scout dies to something incredibly high.
2. Then, change the health likewise.
3. Add him as a weapon of a local team, which you force-spawn where you want the prop.
4. Add a hint node telling them to use the scout weapon.
5. Do some fancy LUA code that will kill them when they use the weapon? Then stop them from re-spawning?
The way I see it, this ought to make a player-prop. That's a little workaround the "freezing" problem, is it possible?
And yes, EMP's gotta switch to a clone weapon.
- Joe'sMama
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Re: BrutalFront Mod
WANT. 
I'm sure this will add a whole new level of difficulty.
I'm sure this will add a whole new level of difficulty.
- Fiodis
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Re: BrutalFront Mod
Thanks.
You seem new here, so welcome to GT!
You seem new here, so welcome to GT!
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bhawkgoalie10
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Re: BrutalFront Mod
haha i think its funny almost all of your weapons look like supernovae yet the nova gun looks like a star.
if you're going with the space / plasma type theme, your whisp grenade could be changed into something like an ion cloud or nebula storm, or ion storm nebula cloud...
if you're going with the space / plasma type theme, your whisp grenade could be changed into something like an ion cloud or nebula storm, or ion storm nebula cloud...
- Fiodis
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Re: BrutalFront Mod
Supernovæ? How?....
Ion Cloud Canister.....I like it.
Ion Cloud Canister.....I like it.
- Sky_216
- Droid Pilot Assassin

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Re: BrutalFront Mod
Looks good. But some of those effects + effect combinations are pretty ugly eg the magma thing. Also the EMP explosion looks cool.....except its 2d.
I've organised my new effects folder so that the effects have actually relevant names (eg that 'nuke' explosion you used ain't called nuke anymore). I'll send it over if you like. It's got some newer stuff you may want to.
I've organised my new effects folder so that the effects have actually relevant names (eg that 'nuke' explosion you used ain't called nuke anymore). I'll send it over if you like. It's got some newer stuff you may want to.
