Issue with Munging mod map

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danlern
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Joined: Fri Aug 20, 2010 3:15 pm

Issue with Munging mod map

Post by danlern »

Immediately after installing the mod tools, I ran the first munge from the data/_BUILD. Compared to my previous experience, it didnt take as long as it should. Then I went to the data_(map name)/_BUILD and ran the munge. It took about 1 second and then said it was ready to play. In the instant action menu, the name of the map was surrounded by weird symbols and it was only three letters, not the full name. When running the map, it of course crashed. I went to the Lucasarts/SWBF2/Game Data and found that the /addon directory did not exist. I hit the compatibility files button and found the addon/(Map name) folder. However, inside the map folder, there was the addme.script file, another folder, another folder, and then nothing.

My OS is WIndows 7 Home Premium 64-bit. Any help?
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Maveritchell
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Re: Issue with Munging mod map

Post by Maveritchell »

Welcome to GT! Please read through some of the first Q&As in our Everything you need thread.
danlern
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Joined: Fri Aug 20, 2010 3:15 pm

Re: Issue with Munging mod map

Post by danlern »

Yea I already did. The answer to the issue with the mod map in the game looking strange is to get the 1.1 patch, which I already have. The answer to "where is the addon folder" tells me where it is, but guess what, its empty. So that doesnt really help.
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Maveritchell
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Re: Issue with Munging mod map

Post by Maveritchell »

Re: Fast munge:
Question - I'm using Vista and Visual Munge is not working properly, it is munging too fast so what's wrong?
Answer - Try THIS workaround to get it working properly.
danlern
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Joined: Fri Aug 20, 2010 3:15 pm

Re: Issue with Munging mod map

Post by danlern »

I tried it and it did not work.
fasty
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Re: Issue with Munging mod map

Post by fasty »

You have to put all the .bat files into: C:\BF2_ModTools\data\_BUILD and the build folder of the map you already have made.
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