A whole bunch of questions.
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- vampire_lord
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A whole bunch of questions.
OK, I am doing well with my current work, but some holes are beginning to appear and I'll need to fix them ASAP, besides, if the mod goes well I am planning on doing one or two more for the sake of multiplayer experience, so, I need some answers from the experienced people here.
1.- Is it possible to set a death region working only for a team? the real plan is this, a death region preventing enemy starfighters to enter the hangar (in space) until the shields are down but allowing allied starfighters to get in and out.
---WORKING ON IT---
2.- My current mod's 1st person arms are reskinned, but when I switch to 1st person they still show up as if they were never recolored, I even set up a new fpm file refering to my actual side's folder, but no effect either.
---SOLVED THX---
3.- Can the stealth weapon for Bothan Spies work for any other unit?
---SOLVED THX---
1.- Is it possible to set a death region working only for a team? the real plan is this, a death region preventing enemy starfighters to enter the hangar (in space) until the shields are down but allowing allied starfighters to get in and out.
---WORKING ON IT---
2.- My current mod's 1st person arms are reskinned, but when I switch to 1st person they still show up as if they were never recolored, I even set up a new fpm file refering to my actual side's folder, but no effect either.
---SOLVED THX---
3.- Can the stealth weapon for Bothan Spies work for any other unit?
---SOLVED THX---
Last edited by vampire_lord on Thu Jun 26, 2008 6:38 pm, edited 1 time in total.
-
theultimat
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Re: A whole bunch of questions.
Yes, just add the weapon selection in the ODF and copy over all the right assets.vampire_lord wrote:3.- Can the stealth weapon for Bothan Spies work for any other unit?
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Caleb1117
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Re: A whole bunch of questions.
I think, not sure, but I think new FPM stuff including reskins requires a req.vampire_lord wrote:
2.- My current mod's 1st person arms are reskinned, but when I switch to 1st person they still show up as if they were never recolored, I even set up a new fpm file refering to my actual side's folder, but no effect either.
For instance, in the REP side, in the req folder, there is another folder named fpm, with req's that call first person meshes.
You may have to make a copy of the First Person mesh that uses the texture you edited, rename it, and make a req for it, based on the ones in the REP side.
- Blade
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Re: A whole bunch of questions.
As for number 1, I'm not sure, so this is sort of a question on my part as well... But can't you make a death region only affect a single health type of unit, and then change the units you DON'T want to die in it to something like "animal.?" As I said, I'm not sure if this is right, or if this is how it's done, but I'm pretty sure it's possible.
- vampire_lord
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Re: A whole bunch of questions.
This is what I did.I think, not sure, but I think new FPM stuff including reskins requires a req.
For instance, in the REP side, in the req folder, there is another folder named fpm, with req's that call first person meshes.
You may have to make a copy of the First Person mesh that uses the texture you edited, rename it, and make a req for it, based on the ones in the REP side.
Unit ODF
Code: Select all
[GameObjectClass]
ClassParent = "glm_inf_default_rifleman"
[Properties]
GeometryName = "rep_inf_clonecommander"
GeometryLowRes = "rep_inf_clonecommander_low1"
FirstPerson = "GLM\glmunit;rep_1st_clonecommander"
ClothODF = "rep_inf_clonecommander_cape"Code: Select all
ucft
{
REQN
{
"model"
"rep_1st_clonecommander"
}
}
Now I tried using a different msh with hex editing and calling for it, but the purple arms are still showing as if I never changed anything (altough while munging I got a message about no collision geometry and using the normal geometry, but no warning on mungelog), this is pissing me off.
On a closer inspection, not even the REP side assets have some textures or MSHs a few fpms call for, then I must find all other files around, but WTF?
Last edited by vampire_lord on Sat Jun 21, 2008 5:31 pm, edited 1 time in total.
- [RDH]Zerted
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Re: A whole bunch of questions.
For #1, you can use OnEnterRegion and kill any object entering it that is not of the correct team.
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FragMe!
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Re: A whole bunch of questions.
FPMs have to go in this directory
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\fpm
So if you have a custom named side the fpm lvl file needs to go into a directory with your sides name.
Since this location is common to any map being played it is preferrable if you do give it a different name
than the default ones, or at least different names to the actual msh/tga combo if you intend on releasing
the map as the changes may affect all maps.
C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\DATA\_LVL_PC\fpm
So if you have a custom named side the fpm lvl file needs to go into a directory with your sides name.
Since this location is common to any map being played it is preferrable if you do give it a different name
than the default ones, or at least different names to the actual msh/tga combo if you intend on releasing
the map as the changes may affect all maps.
- vampire_lord
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Re: A whole bunch of questions.
Thanks, found out after reading the FAQ over and over (I assumed the file would be automatically imported), good thing I actually use a different name for it, but finally it is working, now I must find the other textures for the other troopers.
- vampire_lord
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Re: A whole bunch of questions.
Bumping so I can avoid making more and more topics, I have a few more questions.
4.- Is there a way to force the Fusion Cutter type of weapons to overheat? I need something like that to balance my Bacta Condenser (I need a new Model too), It would be a little too abusive even for medics to keep healing with no restrictions, I hope someone can help, I tried the basic tampering on HeatPerShot and all those properties, but the heat is always stopped.
5.- I am not sure on where can I request a model, it would be like a pistol, I can make a sketch of course.
Thanks
4.- Is there a way to force the Fusion Cutter type of weapons to overheat? I need something like that to balance my Bacta Condenser (I need a new Model too), It would be a little too abusive even for medics to keep healing with no restrictions, I hope someone can help, I tried the basic tampering on HeatPerShot and all those properties, but the heat is always stopped.
5.- I am not sure on where can I request a model, it would be like a pistol, I can make a sketch of course.
Thanks
