Scale UVs without maintaining aspect ratio? [Solved]

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
MileHighGuy
Jedi
Jedi
Posts: 1194
Joined: Fri Dec 19, 2008 7:58 pm

Scale UVs without maintaining aspect ratio? [Solved]

Post by MileHighGuy »

How can I scale UVs separately in the x and y direction? The UV editor in XSI wants to maintain the aspect ratio.
Last edited by MileHighGuy on Wed Dec 17, 2014 1:14 am, edited 1 time in total.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Scale UVs without maintaining aspect ratio?

Post by Marth8880 »

In Scale tool, to scale in one direction you use right-mouse button, and in the other direction you use middle-mouse button! But I don't remember which direction is which! :runaway:
jedimoose32
Field Commander
Field Commander
Posts: 938
Joined: Thu Jan 24, 2008 12:41 am
Projects :: Engineering Degree
Location: The Flatlands of Canada

Re: Scale UVs without maintaining aspect ratio?

Post by jedimoose32 »

Middle-mouse is up-down (V) and right-mouse is left-right (U).
Post Reply