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here are a few screenshots
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The era is simply a red vs blue battle with both teams the same but all with units meant for a lot of different tasks. i know i'm not really explaining this all that well so i'll just post a part of the readme.
anyway... You can build forts, fly fighters on land, drive swamp speeders through dagobah, drop time bombs from speeder bikes, and more. I have noticed that in the screenshots and this description i haven't talked of the units or shown them much at all. The tanks may be fun but the real focus in this mod was on the units. here is a little peice of my readme/manual talking a bit about the units and giving their descriptions.
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[Unit Discriptions]
Close Range Trooper
1000 Health, medium speed, medium Stamina
Weapons: Shotgun, Flamethrower, Pistol, Melee, Detpack, Poison
Discription: This unit is made for close range attacks, to use secondary attacks press R, he has a melee attack that is fully functional and has more armor than most troopers.
Medium Range Trooper
750 Health, Medium Speed, Medium Stamina
Weapons: Rifle, Pistol, Grenade, Concussion Grenade, Tommygun, Concussion Missile Orbital
Discription: This unit is like the basic grunt trooper, his rifle doesn't have much spread and so can be used at longer ranges than a normal one, his tommygun spreads out alot and can be used to suppress enemies, one grenade hurts units and the other only pushes, the push grenade could work if you needed to throw it at a group of friends and enemies and then shoot the enemies before they get up, or even land.
Long Range Trooper
500 Health, Medium fast speed, Medium high stamina
Weapons: Sniper Rifle, Hyper pistol, Guided Rocket, Stealth, Sniper Recon Droid
Discription: This unit works as a sniper and scout, he can use stealth to hide and his rifle doesn't have a tracer like the stock ones, his pistol fires a super fast shot and it can zoom like the sniper rifle but with a little bit weaker zoom, his guided rocket can help alot for destroying turrets or getting targets behind cover. His Recon Droid is equiped with a sniper rifle and an orbital, these could be a good distraction or a good counter sniper.
Anti-Vehicle Trooper
1500 Health, Medium slow speed, medium low stamina
Weapons: chargeable rocket launcher, mortar launcher, heavy pistol, anti tank grenade, anti tank detpack, mines
Discription: This unit has the second highest health and is great against both vehicles and troopers, he has enough health to take a few more hits than the average trooper and his rocket launcher auto locks onto any target, charging it half way sets it to EMP and charging it to full sets it to Seismic. his mortar charges to shoot a super fast shot (it still has gravity to aim a little high based on how far away you are) that bounces around and sticks to enemies, his pistol fires explosive rounds that will knock enemies down if shot near them, his grenades and dets are stronger against tanks than people and his det pack can be thrown farther than average.
Support Trooper
250 Health, Medium Speed, Medium stamina
Weapons: Heavy Chaingun, Fusion cutter, Combat Buff, Medic buff, health/ammo dispenser, Turret Dispenser, Shield Dispenser
Discription: This unit works best by supporting others and using his buffs to increase his fighting power over 10 fold, his shield dispenser can protect any units in it with a bubble of safety, his chaingun has a high ammount of spread and is best used to suppressive fire. if you see one of these on the battle field I recommend getting him to follow you or sniping him while stealthed. he has low health but deadly weapons.
Scout Trooper
100 Health, Fast Speed, High Stamina
Weapons: Incenerator, Stealth pistol, Shotgun, Stealth, auto turrets, Timebombs, RC detpacks, Orbital
Discription: This unit is the fastest unit but the unit with the lowest health. use his stealth to get behind enemy lines and his timebombs and orbitals to destroy key buildings or vehicles. his RC detpack is like the recon droid but with only a self destruct, so simply its a detpack that you control. the auto turrets can be very helpful if you need backup or want to set a trap or distraction. the incenerator can take out groups at a time and kills nearly instantly and anything hit by it can't fight back. the stealth pistol has an invisable bullet, no muzzle flash, and is very good at taking out units from a medium distance while stealth, this can be a good way to toy with the enemy. His shotgun is good for sneaking up behind certain enemies and assassinating them.
Offensive Dispensables Trooper
400 Health, Medium Speed but medium high jump, Medium high stamina
Weapons: Concussion Cannon, Pistol, Trapped Ammo pack, auto turret, gravity well, mines
Discription: this unit is immune to mines because of his great knowledge of explosives and traps. his concussion cannon doesn't do much damage but has a high amount of push, his gravity well generator pulls units in and could be used well in a hiden spot with mines or turrets. his trapped ammo pack is a detpack that looks like an ammo pack. use him to trap areas in a more explosive way and most other units.
Defensive Dispensables Trooper
400 Health, Medium Speed but medium high jump, Medium high stamina
Weapons: Blast Cannon, Fusion cutter, mines, shield dispenser, turret, swamp speeder dispenser, shock node, barricade.
Discription: This unit is immune to mines. his blast cannon fires 10 explosive shots that explode and kill units in the area. the shock node will hurt you once you throw it so watch out, the swamp speeder is a vehicle that you can get in and drive around, it can float over gaps. the barricade is a thing that puts bricks on the ground to make forts, sadly you can't stack these but you can fire over them and if you crouch you are safe from enemy direct fire as long as the wall holds. the turrets fire by themselves unless you get into one then the auto fire is disabled. if you get in a speederbike, turn on its shield and go to an area it would be the best way to start up a base by first placing a shield generator which has a bigger shield than the bike and then placing turrets then walls. after that you could add extras and maybe things from other units.
Fire Trooper
500 Health, Medium fast speed, medium high stamina
Weapons: Long range flamethrower, Short range flamethrower, Blaze Ball, Gravity inducer
Discription: this unit has a jet pack and many fire attacks. his long range flamethrower is good against vehicles, buildings, and units behind cover. his short range flamethrower is very good against units but has no effect on vehicles and buildings. the blaze ball is a ball of fire that sits waiting for a unit to come near it to toast them. the gravity inducer pulls meteors down to that area, just point and click to fire. this unit works well when firing from range but if you have someone chasing you then the blaze ball and close range flamethrower would work nice. Warning: never use the gravity inducer anywhere near you, the meteors are mean.
Heavy Assault Trooper
2500 Health, 500 shield, Slow speed, low stamina
Weapons: Heavy Blaster Cannon, Energy Wave emitter, Sticky Bomb gun, Single Wrist rocket, 5 shot wrist rocket
Discription: This is the ultimate unit in terms of weaponery and health but he has his weaknesses, he is slow and can't jump high. his weapons can be deadly to units, groups, buildings, and vehicles depending on what he attacks, he is just as strong if not stronger than a fully loaded combat speeder, try knocking him down or shooting him from where he can't see you, stealth works well. stay away from his energy wave emitter and if you are hit by his sticky bombs run right up to him, he will be slower than you are and the bombs have a timer of a few seconds before exploding once they stick to you.
Close Range Trooper
1000 Health, medium speed, medium Stamina
Weapons: Shotgun, Flamethrower, Pistol, Melee, Detpack, Poison
Discription: This unit is made for close range attacks, to use secondary attacks press R, he has a melee attack that is fully functional and has more armor than most troopers.
Medium Range Trooper
750 Health, Medium Speed, Medium Stamina
Weapons: Rifle, Pistol, Grenade, Concussion Grenade, Tommygun, Concussion Missile Orbital
Discription: This unit is like the basic grunt trooper, his rifle doesn't have much spread and so can be used at longer ranges than a normal one, his tommygun spreads out alot and can be used to suppress enemies, one grenade hurts units and the other only pushes, the push grenade could work if you needed to throw it at a group of friends and enemies and then shoot the enemies before they get up, or even land.
Long Range Trooper
500 Health, Medium fast speed, Medium high stamina
Weapons: Sniper Rifle, Hyper pistol, Guided Rocket, Stealth, Sniper Recon Droid
Discription: This unit works as a sniper and scout, he can use stealth to hide and his rifle doesn't have a tracer like the stock ones, his pistol fires a super fast shot and it can zoom like the sniper rifle but with a little bit weaker zoom, his guided rocket can help alot for destroying turrets or getting targets behind cover. His Recon Droid is equiped with a sniper rifle and an orbital, these could be a good distraction or a good counter sniper.
Anti-Vehicle Trooper
1500 Health, Medium slow speed, medium low stamina
Weapons: chargeable rocket launcher, mortar launcher, heavy pistol, anti tank grenade, anti tank detpack, mines
Discription: This unit has the second highest health and is great against both vehicles and troopers, he has enough health to take a few more hits than the average trooper and his rocket launcher auto locks onto any target, charging it half way sets it to EMP and charging it to full sets it to Seismic. his mortar charges to shoot a super fast shot (it still has gravity to aim a little high based on how far away you are) that bounces around and sticks to enemies, his pistol fires explosive rounds that will knock enemies down if shot near them, his grenades and dets are stronger against tanks than people and his det pack can be thrown farther than average.
Support Trooper
250 Health, Medium Speed, Medium stamina
Weapons: Heavy Chaingun, Fusion cutter, Combat Buff, Medic buff, health/ammo dispenser, Turret Dispenser, Shield Dispenser
Discription: This unit works best by supporting others and using his buffs to increase his fighting power over 10 fold, his shield dispenser can protect any units in it with a bubble of safety, his chaingun has a high ammount of spread and is best used to suppressive fire. if you see one of these on the battle field I recommend getting him to follow you or sniping him while stealthed. he has low health but deadly weapons.
Scout Trooper
100 Health, Fast Speed, High Stamina
Weapons: Incenerator, Stealth pistol, Shotgun, Stealth, auto turrets, Timebombs, RC detpacks, Orbital
Discription: This unit is the fastest unit but the unit with the lowest health. use his stealth to get behind enemy lines and his timebombs and orbitals to destroy key buildings or vehicles. his RC detpack is like the recon droid but with only a self destruct, so simply its a detpack that you control. the auto turrets can be very helpful if you need backup or want to set a trap or distraction. the incenerator can take out groups at a time and kills nearly instantly and anything hit by it can't fight back. the stealth pistol has an invisable bullet, no muzzle flash, and is very good at taking out units from a medium distance while stealth, this can be a good way to toy with the enemy. His shotgun is good for sneaking up behind certain enemies and assassinating them.
Offensive Dispensables Trooper
400 Health, Medium Speed but medium high jump, Medium high stamina
Weapons: Concussion Cannon, Pistol, Trapped Ammo pack, auto turret, gravity well, mines
Discription: this unit is immune to mines because of his great knowledge of explosives and traps. his concussion cannon doesn't do much damage but has a high amount of push, his gravity well generator pulls units in and could be used well in a hiden spot with mines or turrets. his trapped ammo pack is a detpack that looks like an ammo pack. use him to trap areas in a more explosive way and most other units.
Defensive Dispensables Trooper
400 Health, Medium Speed but medium high jump, Medium high stamina
Weapons: Blast Cannon, Fusion cutter, mines, shield dispenser, turret, swamp speeder dispenser, shock node, barricade.
Discription: This unit is immune to mines. his blast cannon fires 10 explosive shots that explode and kill units in the area. the shock node will hurt you once you throw it so watch out, the swamp speeder is a vehicle that you can get in and drive around, it can float over gaps. the barricade is a thing that puts bricks on the ground to make forts, sadly you can't stack these but you can fire over them and if you crouch you are safe from enemy direct fire as long as the wall holds. the turrets fire by themselves unless you get into one then the auto fire is disabled. if you get in a speederbike, turn on its shield and go to an area it would be the best way to start up a base by first placing a shield generator which has a bigger shield than the bike and then placing turrets then walls. after that you could add extras and maybe things from other units.
Fire Trooper
500 Health, Medium fast speed, medium high stamina
Weapons: Long range flamethrower, Short range flamethrower, Blaze Ball, Gravity inducer
Discription: this unit has a jet pack and many fire attacks. his long range flamethrower is good against vehicles, buildings, and units behind cover. his short range flamethrower is very good against units but has no effect on vehicles and buildings. the blaze ball is a ball of fire that sits waiting for a unit to come near it to toast them. the gravity inducer pulls meteors down to that area, just point and click to fire. this unit works well when firing from range but if you have someone chasing you then the blaze ball and close range flamethrower would work nice. Warning: never use the gravity inducer anywhere near you, the meteors are mean.
Heavy Assault Trooper
2500 Health, 500 shield, Slow speed, low stamina
Weapons: Heavy Blaster Cannon, Energy Wave emitter, Sticky Bomb gun, Single Wrist rocket, 5 shot wrist rocket
Discription: This is the ultimate unit in terms of weaponery and health but he has his weaknesses, he is slow and can't jump high. his weapons can be deadly to units, groups, buildings, and vehicles depending on what he attacks, he is just as strong if not stronger than a fully loaded combat speeder, try knocking him down or shooting him from where he can't see you, stealth works well. stay away from his energy wave emitter and if you are hit by his sticky bombs run right up to him, he will be slower than you are and the bombs have a timer of a few seconds before exploding once they stick to you.
also, sorry if the screenshots aren't great, i can't run bf2 on high graphics on this computer.
If you have any questions feel free to ask. (also note that there are already 2 betas out)
http://minus.com/mJBfLp21G


