Animation and turrets problem
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- Grievous
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Animation and turrets problem
Hello,
I currently have 2 problems with my card:
- I put the door of Kashyyyk in my map, and I did the animations again, exactly as the map of Kashyyyk, but in the game the door does not move.
- I put a ship with turrets, but it is imposible to sit in the chairs
thank you in advance for your help
I currently have 2 problems with my card:
- I put the door of Kashyyyk in my map, and I did the animations again, exactly as the map of Kashyyyk, but in the game the door does not move.
- I put a ship with turrets, but it is imposible to sit in the chairs
thank you in advance for your help
- Cleb
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Re: Animation and turrets problem
For the kashyyyk door did you put this in:
Though there are a lot of things in there you can rename aaccording to your map. 
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- Grievous
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Re: Animation and turrets problem
no I did not put the lines that you say, because I have not seen in the tutorial there was something to put on.
where and in which file should I put the lines you say ?
where and in which file should I put the lines you say ?
- Cleb
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Re: Animation and turrets problem
Oh yeah I forgot, those lines go in your map's lua. The planning and animations are done in ze. I believe "gatepanel" is that thing you have to kill for the door to go down.
- Grievous
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Re: Animation and turrets problem
Thank you, the door works perfectly.
If I do another animation, should I do the same thing as for the door ?
Otherwise, I still haven't resolved my turret's problem.
If I do another animation, should I do the same thing as for the door ?
Otherwise, I still haven't resolved my turret's problem.
- Cleb
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Re: Animation and turrets problem
Yes, if you want to do another animation of a kashyyyk door exactly the same, do the same thing, but make sure you change the values to fit the new door. For the turrets, make sure you have linked turrets (look at a space map lua, if you don't have a space map to look at, I believe there is an example one that came with the modtools, but if there isn't, just make a new space map with both eras and name it 'Space'. Now you have a generic space map, don't modify it, just use it for reference and maybe copy/pasting space assets to another map. 
- Grievous
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Re: Animation and turrets problem
I have linked the turrets in zeroeditor, but I don't know what I have to put in lua file. I watched in lua file of the space map, but I don't see the part for the turrets.
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Bob
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Re: Animation and turrets problem
There is nothing to put in the LUAs for a turret. Just place it in ZE.
If you are using the remote chairs from space assault you have to link them to the turret you want to be controlled with it, also in ZE.
If you are using the remote chairs from space assault you have to link them to the turret you want to be controlled with it, also in ZE.
- Locutus
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Re: Animation and turrets problem
Mhhh, if i remember correctly you need to set a memory pool for them.
SetMemoryPoolSize("EntityRemoteTerminal", NUMBER)
(Number represents the number of terminals placed in ZE)
SetMemoryPoolSize("EntityRemoteTerminal", NUMBER)
(Number represents the number of terminals placed in ZE)
- Grievous
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Re: Animation and turrets problem
it's good, the turrets of the ship works for the republic, but not for the cis. There is a need to set for each faction ?
I also wanted to know can you control a tur_bldg_chaingun_roof with a chair as turrets? if so how ?
I also wanted to know can you control a tur_bldg_chaingun_roof with a chair as turrets? if so how ?
