Invisible Collision Boxs

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Astute
Rebel Colonel
Rebel Colonel
Posts: 566
Joined: Tue Apr 12, 2005 7:03 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Invisible Collision Boxs

Post by Astute »

I've been working on a map recently and have been using the invisible collisions in the commons folder block off some spots in my map. The problem is.. you can shoot through them, allowing you to shoot across the map at enemies when you should be able to. In the collision box odfs, i found this line.

OrdinanceCollision = "none"

However, even after i removed this, i can still shoot through the collision boxs. Does anyone know of a way to fix this? These boxs are absolutly vital to my map.
Penguin
Jedi Admin
Jedi Admin
Posts: 2541
Joined: Sun Mar 05, 2006 12:00 am
Location: Australia

RE: Invisible Collision Boxs

Post by Penguin »

their not be munged, move them to yopur world ODF and MSH folder
Astute
Rebel Colonel
Rebel Colonel
Posts: 566
Joined: Tue Apr 12, 2005 7:03 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: Invisible Collision Boxs

Post by Astute »

Sadly, I had already tried that. No luck still.
Vyse
General
General
Posts: 776
Joined: Sun Aug 28, 2005 5:01 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Vyse »

You might make it

OrdinanceCollision = "1"

1 equals yes I believe either that or it's 0 is yes.. not sure but it might work.
Lord_Wyrven

Post by Lord_Wyrven »

Try:

OrdinanceCollision = "all"

Or somthing similar that is an opposite of "none".
t551
General
General
Posts: 791
Joined: Sat Jul 16, 2005 3:23 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by t551 »

I believe that the ordnance collision references a polymesh within the .msh file itself. Try setting the field to have the same name as the geometry or geometryname fields, in order to try to force the game to use the object as its own collision.
Astute
Rebel Colonel
Rebel Colonel
Posts: 566
Joined: Tue Apr 12, 2005 7:03 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Astute »

Well.. i tested many different values.. but no luck. Did the battlefront 1 invisible collision have ordinance collision?
Post Reply