Bolt-type ordnances don't really create light, though. Again, they have a glow that's sort've like light - this is why I asked my original question. There are a lot of ways you could fake the appearance of a light, but if you want actual light you have to have some kind of setup in the .odf for emitting light.
Bullet-type ordnances, on the other hand, do support light and in fact can even have a light .odf attached to them.
All of this is in the .odf parameters guide, it's a good read and helps prevent confusion about what can and can't be done, and it definitely makes creating unique things a little easier.
For reference:
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Ordnance Beam
BeamWidth
BeamTexture
BeamColor rgba
BeamGlowWidth
BeamGlowTexture
BeamGlowColor rgba
PassThrough
OrdnanceEffect
red_blaster_bolt
red_blaster_bolt_small
green_blaster_bolt
green_blaster_bolt_small
blue_blaster_bolt
blue_blaster_bolt_small
ImpactEffect
Ordnance Bullet
GeometryName
Velocity
OrdnanceEffect
ImpactEffectSoft
ImpactEffectRigid
ImpactEffectStatic
ImpactEffectTerrain
ImpactEffectWater
ImpactEffectShieldSmall
ImpactEffectShieldLarge
ImpactDecalTerrain
ImpactDecalStatic
LightOdf
LightColor rgba
LightRadius
EndLightColor rgba
FadeLightColor
Ordnance Laser
LaserLength
GlowLength
BlurLength
LaserWidth
FadeOutTime
LaserTexture
LaserGlowColor
EndLaserGlowColor rgba
OrdnanceEffect
red_blaster_bolt
red_blaster_bolt_small
green_blaster_bolt
green_blaster_bolt_small
blue_blaster_bolt
blue_blaster_bolt_small
Note that ordnance laser == ordnance bolt. And you will note that the following properties (common properties to all ordnance classes) don't have any specific light references:
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NextCharge
LifeSpan
DamageTransitionDelay
DamageTransitionPeriod
DamageFinalDamage
Explosion
ExplosionImpact
ExplosionName
ExplosionExpire
Damage
MaxDamage
HealthScale
ArmorScale
PersonScale
AnimalScale
DroidScale
VehicleScale
BuildingScale
ShieldScale
TrailEffect
ExplosionEffect
OrdnanceSound
CollisionSound
CollisionWaterSound
CollisionShieldSound
BonusAmplification
BonusColor - rgba
Here are the properties of explosions from which I was citing:
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Explosion Properties
Damage
MaxDamage
HealthScale
ArmorScale
PersonScale
AnimalScale
DroidScale
VehicleScale
BuildingScale
ShieldScale
DamageRadiusInner
DamageRadiusOuter
DamageRadius
Shake
ShakeRadiusInner
ShakeRadiusOuter
ShakeRadius
ShakeLength
Push
PushRadiusInner
PushRadiusOuter
PushRadius
PushDeadOnly
HurtOwner
Effect
WaterEffect
ShieldEffect
Decal
SoundProperty
ChunkGeometryName
ChunkTerrainCollisions
ChunkTerrainEffect
ChunkTrailEffect
ChunkSmokeEffect
ChunkPhysics
FULL
LEAF
STATIC
SIMPLE
ChunkOmega float xyz
ChunkSpeed
ChunkGravity float xyz
NumChunks
ChunkStartDistance
ChunkInitialCollisionSound
ChunkScrapeCollisionSound
VisibleRadius
LightColor
LightRadius
LightDuration