Legend Of Zelda:Hyrule Field
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linkoftoaruvillage
You can't possibly have a Zelda themed map without Oni Link (Fierce Deity, for all you North American familiarized players) or his Double Helix Blade. That would just be awesome.
Also, I've been following Twilight Princess since the beginning. The field is a little too bright.
I saw earlier, someone asked who had all the Zelda games. I do, including the CD-i games. Also, the CD-i aren't canon. Just a little typo, I guess?
Can't wait for this map.
Also, I've been following Twilight Princess since the beginning. The field is a little too bright.
I saw earlier, someone asked who had all the Zelda games. I do, including the CD-i games. Also, the CD-i aren't canon. Just a little typo, I guess?
Can't wait for this map.
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kajong
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Vyse
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The Link player models won't be in this map. I don't have time to fix and finish them. 
I am uploading the final beta for Epena right now. While he is testing it, I am going to put together a little dungeon.
Just something a little fun to add to the map.
@linkoftoaruvillage
You have the CD-I games? Wow, must of been hard to get. The cartoon animations our painful to watch lol
I am uploading the final beta for Epena right now. While he is testing it, I am going to put together a little dungeon.
@linkoftoaruvillage
You have the CD-I games? Wow, must of been hard to get. The cartoon animations our painful to watch lol
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ruasoh
A couple *easy* ideas for weapons. The first would be a boomerang. Simply create the new mesh and use a modified saber throw ODF. The second is the "charged" sword. In the earlier Zelda's when you had full life the sword shot something out. You should be able to make the projectile mesh fairly easily and then work out the new animation (or have someone else do it!) Also, what was the reason behind not having bombs again? Do you have specialized sounds for all weapons for all units or something?
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Vyse
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That's a great idea! The reason I didn't want to put bombs in was because I would want every unit to have them, which means setting up a folder with 2 complete sides, not a problem but would make the folder all the more bigger in size! Since I am loading custom sounds It's already big.ruasoh wrote:A couple *easy* ideas for weapons. The first would be a boomerang. Simply create the new mesh and use a modified saber throw ODF. The second is the "charged" sword. In the earlier Zelda's when you had full life the sword shot something out. You should be able to make the projectile mesh fairly easily and then work out the new animation (or have someone else do it!) Also, what was the reason behind not having bombs again? Do you have specialized sounds for all weapons for all units or something?
I have Link's voice when he swings his sword along with the SSBM spin sound effect and then a another sound for when the bow is shot.
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(GT)superfobio
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Vyse
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yankeefan05
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Vyse
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Penguin
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linkoftoaruvillage
The funny thing is Link look like he drank some antifreeze or something.Vyse wrote:The Link player models won't be in this map. I don't have time to fix and finish them.
I am uploading the final beta for Epena right now. While he is testing it, I am going to put together a little dungeon.Just something a little fun to add to the map.
@linkoftoaruvillage
You have the CD-I games? Wow, must of been hard to get. The cartoon animations our painful to watch lol
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ruasoh
I forgot to mention that you could use the yellow energy bar as a meter to refill the sword shot.The second is the "charged" sword. In the earlier Zelda's when you had full life the sword shot something out. You should be able to make the projectile mesh fairly easily and then work out the new animation
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Protector_Pulch
Like in the Thief/Dark Project Series ?Penguin wrote:i have an idea for the bows, just make it so that thwy charge up, the longer their changed the further they go
I don't think this is a good idea, because it would mean that the range of shot that is charged for a very short time is small. So it would be difficult to shoot anybody because you have to find the right time of charging.
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Penguin
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richard
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yankeefan05
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I remember that from Wind Waker. When younf link charges up his sword. That would be cool.richard wrote:That would be cool and a you know what would be cool too? Make the sword that when you slash and you hold the fire button it gets a glow like in the zelda games or that link spins with magic around him as in OoT
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Vyse
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