*WIP* Mygeeto: Storm

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Post Reply

should i keep barricades or get rid of it?

leave barriers
13
81%
get rid of barriers
3
19%
 
Total votes: 16
Protector_Pulch

Post by Protector_Pulch »

So I'd at least like some more HP for Bacara in Realism mode. Since nobody has ever taken into account that Galactic Marines have less armor plates than other troopers, we could represent Bacara's improved protection by extra HP, and we would rather enforce canon than break with it.

What do you think, Elmo? You've really quiet as to this question...
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

heh, yes I have been watching you guys spam my topic (j/k), I Think that bacara is fine how he is, with the DC15A and carbine. It only seems reasonable that he should carry a DC15A rifle along with the carbine. He has more ammo rounds than the other troops, and I think the higher HP for bacara wouldn't be realistic, if you compare it to today and the past, it's not like the generals or commanders had an advantage in battle- they carried the same armament and commanded. The idea of Bacara commanding aerial attacks from whatever ship, sounds like a decent idea, because, generals usually sat in the back commanding the battle.

So i think Bacara should be left as he is because Commanders didn't exactly have the upper hand in combat. (unless they were trained better)(which they probably were :p) (but I wouldn't have a good idea regarding that issue- Bottom line- He stays the way he is :wink: )
XxDepredationxX
High General
High General
Posts: 826
Joined: Sun Jan 21, 2007 2:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In front of my dead PC

Post by XxDepredationxX »

Will giving him a recon droid resonable? He can call an orbital.
Thire
Major
Major
Posts: 510
Joined: Mon Jun 26, 2006 2:27 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Thire »

XxDepredationxX wrote:Will giving him a recon droid resonable? He can call an orbital.

Elmo said Bacara would stay the way he was. Leave it at that.
XxDepredationxX
High General
High General
Posts: 826
Joined: Sun Jan 21, 2007 2:37 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: In front of my dead PC

Post by XxDepredationxX »

Thire wrote:
XxDepredationxX wrote:Will giving him a recon droid resonable? He can call an orbital.

Elmo said Bacara would stay the way he was. Leave it at that.
Okay
Fusion
Gametoast Staff
Gametoast Staff
Posts: 2551
Joined: Sat Jun 24, 2006 4:16 pm

Post by Fusion »

Elmo, do you want me to lock this until you start working on it again?
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

Just FYI Elmo, all of my Clone Commanders already have more health than other Clone Troopers, as I figured with them being elite, they could possibly take more of a beating before being taken down.

- PR-0927/Majin Revan
FOOLIS
Jedi
Jedi
Posts: 1038
Joined: Tue Jan 16, 2007 3:59 pm
Location: Germany

Post by FOOLIS »

is the 1.1 patch needed to play this map ???????
Alpha

Post by Alpha »

1.1 is needed for all maps.
Ateas

Post by Ateas »

1.1 is needed for all maps.
No it's not.
Fusion
Gametoast Staff
Gametoast Staff
Posts: 2551
Joined: Sat Jun 24, 2006 4:16 pm

Post by Fusion »

Locked until major update(s) are made. This is turning into BoE all over again.
Fusion
Gametoast Staff
Gametoast Staff
Posts: 2551
Joined: Sat Jun 24, 2006 4:16 pm

Post by Fusion »

Unlocked, but if this gets offtopic again it's getting relocked until another update.
Elmo
Field Commander
Field Commander
Posts: 962
Joined: Wed Nov 08, 2006 5:13 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Elmo »

^ yeah, and we don't want that do we? lol j/k.

Anyway, I have been working on this map quite abit for those of you who think i stopped. I've been experimenting with certain mist variations, and found one that fit this map perfectly .

http://img338.imageshack.us/my.php?imag ... 678hw0.jpg

The mist also moves a bit, so it gives the effect that it's rising. : )

Now, I'm changing the name to Mygeeto: Storm (I think it's fits this map perfectly) Thanks to Azzameen for the new name! :P I've also thought of adding destroyed vehicle turrets instead of the props (the ones in Majin's maps :p)

and one more thing- what do you guys think of adding a "stronger" Ki Adi Mundi in "realistic" mode?
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

Post by trainmaster611 »

Wow thats awesome Elmo! :shock: I always thought the Luke combo was bad because its spaced out so much so I think another animation is in order 8)

Image
Clonedude55

Post by Clonedude55 »

YES it is unlocked

Well anways elmo I am guessing you fixed the crash bug so that is good and it is becoming an awesome map I can not wait! I can not wait till the release. Great work Elmo
Syth
General
General
Posts: 784
Joined: Thu Apr 13, 2006 8:46 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: happy fun island

Post by Syth »

deppends on what you mean by "stronger". giving him 500000 health would be pretty lame. I could let you use one of my 'improved' combos.

I do hope you plan on giving this map XL ammount of units on feild. Nothing kills a good map more then haveing to walk 1/2 the map just to encounter 3 enemies.
Clonedude55

Post by Clonedude55 »

Elmo I have a great idea! (if it was possible) a new mode were you play as a "stronger" Ki-Adi-Mundi no one else and the Republic you ally BUT 1/2 through the battle the Republic turns on you and you kill all Clones and Droids you can
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

That would require a lot of scripting and I'm not sure if it's possible...
ARC_Commander
High General
High General
Posts: 838
Joined: Tue Feb 06, 2007 7:18 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by ARC_Commander »

If that were possible, it'd be good to have on all maps that had Order 66... Sorry, I'm getting off-topic.

Looking good so far. And if you're going to do XL units, make it like 400 or something - put a thousand units in XL mode, not normal conquest.
User avatar
phazon_elite
Rebel Colonel
Rebel Colonel
Posts: 597
Joined: Tue Jan 16, 2007 9:10 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: I'm sorry Link, I can't give the location. Come back when you're a little...mmmh...RICHER!
Contact:

Post by phazon_elite »

As the # of bots goes up
The # of dumb bots goes up

So the quality of the map goes down.

Good idea, but I suggest the # of bots should be 45 AT MOST.

- EP-000782
Post Reply