THEWULFMAN'S question forum

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THEWULFMAN
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THEWULFMAN'S question forum

Post by THEWULFMAN »

I have a couple questions to ask, and rather than open up 3 new topics im doing it all here. Thet are listed in the order ofr most important to least important.

1. I need help on the linkedfrigate script xwingguy made, hes not to clear on exactly what to do so if someone can post their script that they used the help would be much apprieciated. still need help!
2. is it possible to have more than one precipitation at one time, if so, how? solved :wink:
3. what was the third one.. oh yeah, how do i make a vehicle prop in its attack formation, i.e., the x-wing with wings open, shuttle with wings down and so on.solved :wink:
4. how do i stop a melee weapon from blocking?

thanks in advance.
Last edited by THEWULFMAN on Fri Sep 17, 2010 3:52 pm, edited 1 time in total.
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DarthD.U.C.K.
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Re: A few questions

Post by DarthD.U.C.K. »

2. no
3. if you simply make it a prop it wont be possible, but you may be able to make it an animated prop with the takeoffanim as anim and the last frame looped. i dont know how you could do that though, its just an idea
THEWULFMAN
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Re: A few questions

Post by THEWULFMAN »

2. no
3. if you simply make it a prop it wont be possible, but you may be able to make it an animated prop with the takeoffanim as anim and the last frame looped. i dont know how you could do that though, its just an idea
2.ok, is it possible to make a emitter to emite a preciplike effect like ash, if so....
3. Firefek, diddlecrackers, oh well i quess ill have to model it the way i want in to be, i wanted to make the v-19 torret into a flyer, but iu know it will be in its basepose/on ground position flying thru the air looking all stupid, thanks D.U.C.K.
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DarthD.U.C.K.
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Re: A few questions

Post by DarthD.U.C.K. »

2. i suppose such an huge effect would crash the map, it would need far too many particles (correct me if im wrong)
THEWULFMAN
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Re: A few questions

Post by THEWULFMAN »

DarthD.U.C.K. wrote:2. i suppose such an huge effect would crash the map, it would need far too many particles (correct me if im wrong)
your probably right, but i just newed a small 5 partcule ember effect in ba small area, like slowy floating up or somthing like that. Incentdently, when i have to many effects like fire in my map, it causes the grenade/rockect effects to dissapear, can this be fixed?
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Fiodis
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Re: A few questions

Post by Fiodis »

If you have too many effects, this causes a memory overload and some effects disappear. The solution to this is to remove some effects.
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Re: A few questions

Post by THEWULFMAN »

Fiodis wrote:If you have too many effects, this causes a memory overload and some effects disappear. The solution to this is to remove some effects.
Ok, i think i figured out a way to have a few embers, testing now.( think fireflies :wink: )

EDIT
OK, can someone help me, ive got a kinda biggish prob, i have a unit, with a vibrosword, a rifle, and a laser bazooka, in the 1st weapon channel, and a therm det, and a gas grenade in the 2nd channel. the sword works fine, but you cant fire the grenades with the secondary fire button, they fire with the reload button, once hes out of nades he then reloads his wep normaling. can this be fixed? thanks in advance.

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Fiodis
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Re: A few questions

Post by Fiodis »

I think there is some sort of problem when you have melee weapons. I believe you can only have one primary weapon (the melee one) and up to four secondaries, or up to eight weapons but all in the primary weapon channel. However, I'm not quite sure if this is the case - I think some people a while back claimed to have had more than one weapon in the primary weapon channel along with a melee and having secondaries working fine. I can't find the thread, though.
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Re: A few questions

Post by THEWULFMAN »

figured out my problem with the unit i mentioned, but now i need to know how to prevent a melee weapon from having any abillity to block, thanks in advance.
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Fiodis
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Re: A few questions

Post by Fiodis »

Open the unit's combo file, go into the idle state, and delete the transition to block. Even without knowing anything about combos, you should be able to figure it out from that.
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