How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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commander501stappo
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by commander501stappo » Mon Dec 20, 2010 2:25 am
lookig good
ShadowClone
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by ShadowClone » Mon Dec 20, 2010 5:14 am
next parts
top back
Top front
commander501stappo
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by commander501stappo » Mon Dec 20, 2010 5:28 am
good work on those
ShadowClone
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by ShadowClone » Mon Dec 20, 2010 3:05 pm
added clip release to handle
EDIT
FINISHED!!!!!!
not textured yet but i going to use bodypaint for that
acryptozoo
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by acryptozoo » Mon Dec 20, 2010 5:29 pm
ShadowClone wrote: FINISHED!!!!!!
not textured yet but i going to use bodypaint for that
thats awesome
probably too highpoly for swbf2 though
ShadowClone
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by ShadowClone » Mon Dec 20, 2010 6:00 pm
thx. how do i flip faces in sketchup? and how do i make it so that xsi shows the poly count on the screen?
wireframe
SAMofBIA
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by SAMofBIA » Mon Dec 20, 2010 6:52 pm
trust me acryptozoo, that will NOT be too high poly for swbf2.. he did a good job of keeping his poly's low for his work. Also to shadowclone, make sure that no blue colored areas are shown on the outside of the model in sketchup. if you dont make them white by fixing how they were made slightly, they will crash meshex, or if your using working foundation, they will not convert and there will be a hole there (personal experience)
ShadowClone
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by ShadowClone » Mon Dec 20, 2010 6:59 pm
i try editing edges but the still don't go white
SAMofBIA
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by SAMofBIA » Mon Dec 20, 2010 7:08 pm
hmm well this may not make much sense, but if you erase a line, and redraw it but a part of the shape is still touching another blue part, it will be blue, so erase lines connected to that part and then remake both parts to make it white. it will take some tries, but otherwise they will not convert properly
ShadowClone
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by ShadowClone » Mon Dec 20, 2010 8:15 pm
k that last post helped a lot. here i think i got all the blue faces off
SAMofBIA
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by SAMofBIA » Mon Dec 20, 2010 8:44 pm
WOO, i actually made sense when trying to explain things! anyway i do not see any blue faces, it all appears to be good! very nice job man.
ShadowClone
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by ShadowClone » Tue Dec 21, 2010 2:27 am
Thx i just gotta work on texturing it
Delta-1035
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by Delta-1035 » Tue Dec 21, 2010 2:47 am
Looks awesome.
commander501stappo
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by commander501stappo » Tue Dec 21, 2010 5:28 am
great work shadow
Lephenix
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by Lephenix » Tue Dec 21, 2010 6:55 am
Awesome
DarthD.U.C.K.
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by DarthD.U.C.K. » Tue Dec 21, 2010 10:43 am
SAMofBIA wrote: trust me acryptozoo, that will NOT be too high poly for swbf2.. he did a good job of keeping his poly's low for his work.
are you serious? xD even though there are hardly any "wasted" polygons it has still far too much for rounding and details you will absolutely never see ingame.
ShadowClone
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by ShadowClone » Tue Dec 21, 2010 6:47 pm
i didn't want to just make a texture that made it look like it had curves and stuff so i made the curves
acryptozoo
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by acryptozoo » Tue Dec 21, 2010 7:16 pm
well its still a great model but some deatials wont show up
ShadowClone
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Projects :: Anduril Sword from lotr
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by ShadowClone » Wed Dec 22, 2010 2:33 pm
All finished and textured!!
wires