WIP Halo Pistol

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

WIP Halo Pistol

Post by ShadowClone »

Beginnings of a halo pistol
Hidden/Spoiler:
Image

EDIT-

Its finished!!!!!!! forums/viewtopic.php?f=64&t=25138
Last edited by ShadowClone on Sun Jan 02, 2011 5:06 pm, edited 1 time in total.
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: SketchUp Models

Post by commander501stappo »

lookig good :wink:
ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

Re: SketchUp Models

Post by ShadowClone »

next parts

top back
Hidden/Spoiler:
Image
Top front
Hidden/Spoiler:
Image

Image

Image
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: SketchUp Models

Post by commander501stappo »

good work on those :)
ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

Re: SketchUp Models

Post by ShadowClone »

added clip release to handle
Hidden/Spoiler:
Image

EDIT

FINISHED!!!!!!
Hidden/Spoiler:
Image
not textured yet but i going to use bodypaint for that
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: SketchUp Models

Post by acryptozoo »

ShadowClone wrote:FINISHED!!!!!!
Hidden/Spoiler:
Image
not textured yet but i going to use bodypaint for that
:eek: thats awesome
probably too highpoly for swbf2 though :cry:
ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

Re: SketchUp Models

Post by ShadowClone »

thx. how do i flip faces in sketchup? and how do i make it so that xsi shows the poly count on the screen?

wireframe
Hidden/Spoiler:
Image
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: SketchUp Models

Post by SAMofBIA »

trust me acryptozoo, that will NOT be too high poly for swbf2.. he did a good job of keeping his poly's low for his work. Also to shadowclone, make sure that no blue colored areas are shown on the outside of the model in sketchup. if you dont make them white by fixing how they were made slightly, they will crash meshex, or if your using working foundation, they will not convert and there will be a hole there (personal experience)
ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

Re: SketchUp Models

Post by ShadowClone »

i try editing edges but the still don't go white
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: SketchUp Models

Post by SAMofBIA »

hmm well this may not make much sense, but if you erase a line, and redraw it but a part of the shape is still touching another blue part, it will be blue, so erase lines connected to that part and then remake both parts to make it white. it will take some tries, but otherwise they will not convert properly
ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

Re: SketchUp Models

Post by ShadowClone »

k that last post helped a lot. here i think i got all the blue faces off
Hidden/Spoiler:
Image

Image

Image
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: SketchUp Models

Post by SAMofBIA »

WOO, i actually made sense when trying to explain things! anyway i do not see any blue faces, it all appears to be good! very nice job man.
ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

Re: WIP Halo Pistol

Post by ShadowClone »

Thx i just gotta work on texturing it
User avatar
Delta-1035
Sith Master
Sith Master
Posts: 2651
Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land

Re: WIP Halo Pistol

Post by Delta-1035 »

Looks awesome. :thumbs:
User avatar
commander501stappo
Jedi
Jedi
Posts: 1016
Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...

Re: WIP Halo Pistol

Post by commander501stappo »

great work shadow :)
Lephenix

Re: WIP Halo Pistol

Post by Lephenix »

Awesome :eek:
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: SketchUp Models

Post by DarthD.U.C.K. »

SAMofBIA wrote:trust me acryptozoo, that will NOT be too high poly for swbf2.. he did a good job of keeping his poly's low for his work.
are you serious? xD even though there are hardly any "wasted" polygons it has still far too much for rounding and details you will absolutely never see ingame.
ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

Re: WIP Halo Pistol

Post by ShadowClone »

i didn't want to just make a texture that made it look like it had curves and stuff so i made the curves
User avatar
acryptozoo
Master Bounty Hunter
Master Bounty Hunter
Posts: 1642
Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:

Re: WIP Halo Pistol

Post by acryptozoo »

well its still a great model but some deatials wont show up :?
ShadowClone
2nd Warning
2nd Warning
Posts: 51
Joined: Thu Dec 02, 2010 7:56 pm
Projects :: Anduril Sword from lotr
Games I'm Playing :: SWBFII

Re: WIP Halo Pistol

Post by ShadowClone »

All finished and textured!!
Hidden/Spoiler:
Image

Image

Image

wires
Hidden/Spoiler:
Image

Image
Post Reply