How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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CodaRez
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by CodaRez » Sat Mar 06, 2010 1:13 pm
@Kino: Yeah the stormies were like that, not bad
.
Well, I am finally done, after EONS of fooling around with the helmet(and its STILL not that good IMO), finally got my EVO trooper complete:
Inset is the helmet.
Refs:
Well, comments? Is it accurate enough?
skelltor
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by skelltor » Sat Mar 06, 2010 1:15 pm
it looks good but the evo trooper looks a bit bulkyer imo
IndianaJoe
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by IndianaJoe » Sat Mar 06, 2010 1:20 pm
OMG that is so cool!!!
(you forgot a wireframe
)
impspy
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by impspy » Sat Mar 06, 2010 1:22 pm
CodaRez wrote: @Kino: Yeah the stormies were like that, not bad
.
Well, I am finally done, after EONS of fooling around with the helmet(and its STILL not that good IMO), finally got my EVO trooper complete:
Inset is the helmet.
Refs:
Well, comments? Is it accurate enough?
Well done, that looks amazing
want,want want
@kinetosimpetus
kinetosimpetus
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by kinetosimpetus » Sat Mar 06, 2010 1:35 pm
redgroupclan
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by redgroupclan » Sat Mar 06, 2010 7:07 pm
My first model in ages...
I'm not really "showing off," I posted this to ask...
Is this even worth putting in a game? I'm modding Empire at War right now and I'm wanting new transports. This could be one of 'em...The four round things on the top would be untraditional laser batteries on a transport.
I don't care if you tell me it sucks. I know I'm a terrible modeler. But konshnarn it, I don't want to use downloadable transports everyone can use (i dont think there are any anyways), and request threads never work for me.
Darth_Spiderpig
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by Darth_Spiderpig » Sat Mar 06, 2010 7:39 pm
I think it doesn't look bad at all, I would love to see it in EaW.
CodaRez
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by CodaRez » Sat Mar 06, 2010 9:03 pm
IndianaJoe wrote: OMG that is so cool!!!
(you forgot a wireframe
)
Thnx for comments!
I didn't include a wireframe cus, well, i bet you know about 75% of the model isn't mine anyway.
But ah well:
IndianaJoe
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by IndianaJoe » Sat Mar 06, 2010 10:04 pm
wires:
Well? (i know the dejarik table has only 10 spaces per ring not 12, i will fix it someday... :p )
mswf
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by mswf » Sun Mar 07, 2010 5:13 am
Did you really make those completely by yourself?
DarthD.U.C.K.
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by DarthD.U.C.K. » Sun Mar 07, 2010 8:08 am
except for the rancor i suppose^^
IndianaJoe
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by IndianaJoe » Sun Mar 07, 2010 8:19 am
mswf wrote: Did you really make those completely by yourself?
DarthD.U.C.K. wrote: except for the rancor i suppose^^
true I did not make the rancor, but i made everything else, except that wooden chest, that is from one of YouJediJunkie's model packs.
I acutally have been 3-d modeling for a while, i started with Medieval 2 Total war, making guys and weapons, and stuff....
mswf
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by mswf » Sun Mar 07, 2010 8:29 am
Cool man. The only thing I noticed on some models was that some parts seem a bit stretched.
Lephenix
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by Lephenix » Sun Mar 07, 2010 8:49 am
Woa , very nice table , maybe you can change rancor color to blue , it will looks like an hologram , nice
theultimat
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by theultimat » Sun Mar 07, 2010 12:17 pm
Darth_Spiderpig
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by Darth_Spiderpig » Sun Mar 07, 2010 12:35 pm
theultimat wrote:
You like?
Very nice.
ANDEWEGET
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by ANDEWEGET » Sun Mar 07, 2010 12:44 pm
Very nice, but you could delete those vertical edges on the wall.
Delta-1035
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by Delta-1035 » Sun Mar 07, 2010 3:55 pm
Woah, a lot of cool models here, good job everyone!
Teancum
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by Teancum » Mon Mar 08, 2010 8:34 am
Not my work, but a friend over at MarvelMods.com (where I do my other modding) has been working on a Dash Rendar for me. I'll have to replace his hands with "action figure" hands that are already set to grip weapons, but I think he did a great job, don't you? He did this in one afternoon just as a favor from parts of other models he'd already worked on.
I'm not sure what to do about the boots, I didn't find much in the way of good reference material for him to take and work with.
Here's the reference pic he used
mswf
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by mswf » Mon Mar 08, 2010 10:57 am
It looks really well nicely done! I can clearly see where he must've picked that style up and I think he did a really nice job on it.
My small dislike about the model is that the head could really use some extra detail, which is probably caused by the fact that the author (name?) is used to making superhero-models (I mean this in a positive way, of course) and I would also say that the arms seem a bit too much muscles to work correctly in SWBFII.
But once again, that's a great one-afternoon-time-span made model. How long has the author been modelling?