Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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TheDarkMask
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Re: Model showcase thread

Post by TheDarkMask »

Okay! Your decision!
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Re: Model showcase thread

Post by MandeRek »

The UV's look good though... Just give it a texture and done :)
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Re: Model showcase thread

Post by ILUVMANGOS »

Man some of you guys got skills.... :maulsaber:
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Re: Model showcase thread

Post by TheDarkMask »

Hey this is my first starfighter model! And my 3rd model I create
MandeRek wrote:The UV's look good though... Just give it a texture and done :)
The texture is a really difficult thing! I think This needs many time when I make this!

Edit:
Update:
The 2nd version from the A9 Star Fighter(I make two of the A9 :D):

Image
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Re: Model showcase thread

Post by Taivyx »

Holy crap man!
You're getting really good really quick!

That really looks amazing.

Give that a nice texture, and I'll be most impressed.
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Re: Model showcase thread

Post by Grev »

Wow! That looks like a shiped model without texture! WOW

Which XSI do I dl? The 30 dya trial?
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Re: Model showcase thread

Post by RevanSithLord »

No... :roll: Download XSI 6.0 Modtools which are free.

Anyways, I love that A-9 Vigilance. Great work.
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Re: Model showcase thread

Post by TheDarkMask »

Taivyx wrote:Holy crap man!
You're getting really good really quick!

That really looks amazing.

Give that a nice texture, and I'll be most impressed.
Thanks Thanks Thanks! The texture is the catchiest!!!
Grev wrote:Wow! That looks like a shiped model without texture! WOW

Which XSI do I dl? The 30 dya trial?
I use XSI 5.1! I have it from my uncle!
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Re: Model showcase thread

Post by Death_Commando »

Here's a new model that i have permission to convert to SWBF2
Credits:
Model: Hav0c
Skin: Twinke Masta (m82), Geno (lens)
Animations: Hav0c
sounds: xLongWayHome
Model smoothing, animation edits, Normal mapps, World Models, Compile: L0RDN00B
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Re: Model showcase thread

Post by TheDarkMask »

This looks awesome!!
It looks like the AWE from Counter Strike Source^^
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Re: Model showcase thread

Post by Death_Commando »

Nope its a Barrett M82 50 Cal and its ready to be exported to bfii
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Re: Model showcase thread

Post by TheDarkMask »

Cool! Will you release it?
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Re: Model showcase thread

Post by Taivyx »

That looks much too high-poly to work in SWBF2.
Much too high poly.

Yes, I know, the poly limit in SWBF2 is a pain.
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Re: Model showcase thread

Post by Thunder »

thats why i like to export SWBFII weapons in chunks ^^
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Re: Model showcase thread

Post by Taivyx »

:|
How do you put weapons back together again?
Msh addons?
Or what?
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Re: Model showcase thread

Post by Grev »

That gun would be perfect for a war in ----- :wink: Im planning
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Re: Model showcase thread

Post by Thunder »

For Death_Commando

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Death_Commando

Re: Model showcase thread

Post by Death_Commando »

10X a lot Thunder again
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Re: Model showcase thread

Post by MandeRek »

Nice Thunder, great work.. How tha? Chucks? That is new... Unless you use offhandgeometry parts ofcourse refering to addons, then it would be working fine..
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Re: Model showcase thread

Post by Thunder »

not my model death commando just wanted it converted to msh
i also might have made chunks by seperating the msh into diferent parts
the chunks (clusters) are in most BF2 props
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