RELEASED!! ROGUE CLONES: FIRST ASSAULT Version 1.7 is out!!!

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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Delta_57_Dash
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RELEASED!! ROGUE CLONES: FIRST ASSAULT Version 1.7 is out!!!

Post by Delta_57_Dash »

Ok, skin fixed, here's the new file: http://www.savefile.com/files/1315300

Enjoy!!!
Last edited by Delta_57_Dash on Sun Aug 14, 2005 10:30 pm, edited 2 times in total.
Grievous

RE: RELEASED!! ROGUE CLONES: FIRST ASSAULT Version 1.7 is ou

Post by Grievous »

Great! *Downloads*
-_-
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Post by -_- »

goood map, but jet trooper has too much fuel (unlimited)
dipstick555

Post by dipstick555 »

ok a few suggestions,maybe some tanks
the imperial/republic piolt should have a commando pistol and maybe hold i with 2 hands
the rouge sergent needs a texture
the clones emp lasers are very weird
and maybe u should release a seperate mod that lets u play these chaters in other maps.
i tried to install the side file,it works, but none of the textures work.
also the cis side in the mod should let u play beffed up droids, geo's and the manga gaurds.
phildo

Post by phildo »

is the rouge sargent supposed to not be skinned :?
Last edited by phildo on Sun Aug 14, 2005 9:55 pm, edited 1 time in total.
Delta_57_Dash
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Post by Delta_57_Dash »

wha?

what do you mean by "NOT SKINNED?!"
-_-
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Post by -_- »

haven't tried messing wif those sides. so dont noe
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Post by -_- »

sry for double post, but that problem might happen because shipped maps does not use a dc; in front of sides and it uses the general core lvl.
Delta_57_Dash
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Post by Delta_57_Dash »

oh crap... nvm, don't download, freaking messed up skin... grr....
-_-
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Post by -_- »

he's all white because the model is not applying the skin
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Post by EraOfDesann »

Diet Dr. Pepper I just missed it... :x
Delta_57_Dash
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Post by Delta_57_Dash »

Ok, good news, link will be back about 9 a.m. EST... about 11 hours from ow cuz I g2g to sleep sry guys... better than 15 hours tho...
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Post by Delta_57_Dash »

Better news! it decided it wanted to work fast so I have the file right here! http://www.savefile.com/files/1315300
CarbineImpulse

Post by CarbineImpulse »

goood map, but jet trooper has too much fuel (unlimited)
Yep definately, take off, fly high enough (past the passing ships I think) and there you can hover, sniping away to your hearts content happy in the knowledge you're out of reach of normal weapons. There really does need to be a limit on his fuel.
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Post by Delta_57_Dash »

ok, ty for telling me... however, there is one weapon that can reach from China to california, and that is the dark trooper's beam cannon... Interestingly enough, It also goes thru water...

I will definately look into that.
CarbineImpulse

Post by CarbineImpulse »

through water... hmmm me thinks on the possibilities :D
Gynt_Ryles

Post by Gynt_Ryles »

Delta, do you realize what you've done with that Dark Trooper? You've opened up the possibility of completely underwater maps! Maybe L-5-R could make weapons like that and give his units oxygen tanks so they can fight under the seas in Mon Calamari.
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Post by Delta_57_Dash »

It doesn't work underwater, but when it hits the surface it goes thru instead of making a splash...
CarbineImpulse

Post by CarbineImpulse »

It must be modable to change the inability to fire underwater.. mustn't it? grenades will go off.. I know, I know different properties and alsorts but it must be possible.

Does the property of the water need changing as opposed to that of the weapons?
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