EP3 Felucia

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

What vehicles should I use?

Poll ended at Sun Jan 24, 2010 9:03 pm

ATTE
26
20%
AAT
12
9%
Mini Spider Droid
15
12%
BARC speeder
13
10%
Swamp Speeder
16
12%
AT-AP
17
13%
STAP
14
11%
Snail Tank
17
13%
 
Total votes: 130
Coley
Sergeant Major
Sergeant Major
Posts: 249
Joined: Sun Aug 09, 2009 11:27 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany

Re: EP3 Felucia

Post by Coley »

Mssing localize just in german? I don´t know.
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: EP3 Felucia

Post by Darth_Spiderpig »

I can't say.
Coley
Sergeant Major
Sergeant Major
Posts: 249
Joined: Sun Aug 09, 2009 11:27 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany

Re: EP3 Felucia

Post by Coley »

Didn´t you get the new download-link per PM from mitch?
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: EP3 Felucia

Post by Darth_Spiderpig »

Coley wrote:Didn´t you get the new download-link per PM from mitch?
I did, and just played (well, only looked at the sides, because there is no map...)

And the localize is missing for me too.
Coley
Sergeant Major
Sergeant Major
Posts: 249
Joined: Sun Aug 09, 2009 11:27 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany

Re: EP3 Felucia

Post by Coley »

oh. My game worked with the new link :D

EDIT
Now:
Hidden/Spoiler:
Image Weird names?!
Hidden/Spoiler:
ImageFloating weapon.
Hidden/Spoiler:
Image The same with a droid
Hidden/Spoiler:
Image ..and another weapon from clones...
:D
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: EP3 Felucia

Post by genaral_mitch »

The missing localization is because the game doesn't recognise the name for those troopers.

The floating icons is a mystery for me, because I solved them on a map about a month ago, did the same thing here, but they didn't go away. I even triple checked to make sure I did them the same, but they just don't work.

EDIT: Coley, in your pic, it the waters clear like Kashyyyk water. But when I play, it looks like Phazon.

EDIT2: Okay, expect a few more copys of the beta, because I thought I was almost done, but I just got a monstrous idea. And aayla looks best with one saber. DRK, that's like saying yoda looks good with four arms and two lightsabers.
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: EP3 Felucia

Post by Darth_Spiderpig »

genaral_mitch wrote:Coley, in your pic, it the waters clear like Kashyyyk water. But when I play, it looks like Phazon.
Maybe check your water settings, buddy? :lol:
Coley
Sergeant Major
Sergeant Major
Posts: 249
Joined: Sun Aug 09, 2009 11:27 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany

Re: EP3 Felucia

Post by Coley »

Good idea^^
Have it on Maximum :lol:
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: EP3 Felucia

Post by genaral_mitch »

Okay, but I still like Phazon. That monstrous idea is putting spider walker turrets in the map.
Coley
Sergeant Major
Sergeant Major
Posts: 249
Joined: Sun Aug 09, 2009 11:27 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany

Re: EP3 Felucia

Post by Coley »

Erm. Ok. Good, but monstrous? :lol:
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: EP3 Felucia

Post by genaral_mitch »

... for clones, it would be a monster.
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: EP3 Felucia

Post by sampip »

Umm, I didn't get the new download link...
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: EP3 Felucia

Post by genaral_mitch »

@Sampip; just sent it.
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: EP3 Felucia

Post by sampip »

Cheers, posting a review soon !
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: EP3 Felucia

Post by genaral_mitch »

UPDATE


Gave all vehicles first person, w00t!
Made new skin for atte. made so there's only 1 Deviss and 1 Bly.
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: EP3 Felucia

Post by sampip »

Hmm, just gave it a spin and it's very good, actually! Much better than I thought, tbh :) The map plays well and the sides are pretty evenly matched. Just a few nitpicks and bugs for you to sort out:
1. I'm guessing this part of the map is meant to be unaccessable (it's the part near the Interior Mygeeto building) . If it is, it doesn't look it, there's no foilage and the height isn't blended. A few droids go up there every now and then and get stuck in the hole... you might want to put some barriers in.
Hidden/Spoiler:
Image
2. A few floating objects (again, near the Mygeeto building with the interior).
Hidden/Spoiler:
Image
You did pretty well with objects on this map, I couldn't see many issues here.
3. The Mygeeto Interior building (lots of glitches near here lol) has a LOT of barrier issues. People keep trying to walk through the windows, and a lot of units get stuck here, specially the CIS.
Hidden/Spoiler:
Image
4. What's up with the red smoke? I found it randomly around the map, why's it there. If you want this to look ep3 realistic, I'd remove it, or make it a different colour. Red does certainly not fit lol.
5. Please, please, please change the environment and fx!!! The view distance is too short, I can hardly see ahead of me, and that's not what it was like in episode 3. The whole map is covered in this sort of musty green fog and with the lighting and view distance, all you can see is a turqoisy green fog that shrouds the objects. Please increase the view distance and change your lighting to something a bit darker and less green, I guess. This is all IMO but I'm not too keen on the current fx.
6. Aayla Secura plays really oddly, her combo doesn't look right and she doesn't have double jump. She does this long, fast, high jump which you can't repeat, and normally launches you onto a nearby tree. You might want to change her combo to that of a single bladed jedi and make her jump 'normal' again.
Anyway, after all that moaning, I did think it was Image impressive for a first map and I enjoyed it :thumbs:
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: EP3 Felucia

Post by genaral_mitch »

Well, I may change aayla's jump so it doesn't go as far, but I always thought that jumping more than once was not star warsish. The mygeeto interior; Completely fixed, I deleted all the planning in there and replaced it.

And that place in the first pic... I was going to develope it, but the it came over me that the map was big enough.

I don't know how to make the sky and fx let you see farther. I tried but couldn't find what to do.
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: EP3 Felucia

Post by Eggman »

View distances are handled through the NearSceneRange values in the world's .sky file. There's a link in the FAQ to a thread discussing it, and if you do some digging on psych0fred's site you should find a topic explaining what each value controls. If you have trouble understanding it, don't worry - just play around with the numbers to see what happens. A good place to start from is to use the settings from another stock map with a higher view distance.

The green fog in Felucia is also controlled through a line in the .sky file (FogRange). Fog is a bit easier to work with since there are only two values: start distance and end distance. The start distance is how far away from the player the fog starts to color objects, and the end distance is how far away from the player the fog entirely colors objects. You can also control the color of the fog through a line that's usually near the top of the .sky file. The first three values in that line are RGB for color, the last number is saturation (I think).

Edit: Whoops, I gave some bad info for FogColor, there are only three values, RGB.
Last edited by Eggman on Wed Jan 13, 2010 2:20 pm, edited 1 time in total.
genaral_mitch
Jedi
Jedi
Posts: 1056
Joined: Fri Aug 14, 2009 12:32 am

Re: EP3 Felucia

Post by genaral_mitch »

UPDATE

Now, it's about 92% done! I gave all blasters the atte laser explosion and it looks really cool. Sides; 99% done! Just need to make so the explosion isn't green!
Localization; 0% done. I don't have a clue how to do it, but this map's not coming out until I finish that.
Floating Icons; 0% I'm having major difficultys with this.
And should I have BFX?
User avatar
sampip
General
General
Posts: 792
Joined: Mon Mar 16, 2009 12:08 pm
Projects :: Something big. And exciting.
Games I'm Playing :: Battlefield 3
xbox live or psn: masowner66
Location: Zebra

Re: EP3 Felucia

Post by sampip »

I reckon Dark Times would be more suited to this kinda map :D
Post Reply