X-ray goggles and mirrors and multiple detonators

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Fiodis
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X-ray goggles and mirrors and multiple detonators

Post by Fiodis »

Is there any way to make X-ray goggles or mirrors?


Also, can you make it in the thermal detonator's odf so that whenever you click once, three detonators come out instead of 1? I tried adding some salvo lines from the award rifle's odf, but it didn't work.
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DarthD.U.C.K.
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Re: X-ray goggles and mirrors and multiple detonators

Post by DarthD.U.C.K. »

1st. no xray googles possible (correct me if im wrong)
im not shure if a mirror would work like you expect it to work but you can make mirroregions like int he spacehangars 8all the hangars have a mirrored duplication below them and their floors are transparent

2st
im pretty shure that is possible, but i dont know exactly how
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Re: X-ray goggles and mirrors and multiple detonators

Post by fiddler_on_the_roof »

Did you try (for the multiple detonators) editing the com_weap_inf_thermaldetonator?

I would try under Weapon Prefonmance Values, maybe edit the rounds per clip?

Code: Select all

RoundsPerClip       = "1"
to

Code: Select all

RoundsPerClip       = "3"
If not, try other things in the com_weap_inf_thermaldetorator.
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Fiodis
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Re: X-ray goggles and mirrors and multiple detonators

Post by Fiodis »

com_weap_thermaldetonator is where I adjusted all the values. No luck.

And for x-ray goggles, what about the sniper's zoom? There must be some command to stop it zooming through walls. If someone could find that line and delete it, wouldn't it make an X-ray scope?
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Re: X-ray goggles and mirrors and multiple detonators

Post by RepSharpshooter »

You are talking about camera clipping, which is sorta an opengl 3d rendering thing which isn't controlled by anything in the game. But you notice the camera does clip through objects when viewed at an angle just because of the FOV. I don't think there's a way to manipulate that towards your purpose though, without C code.
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Re: X-ray goggles and mirrors and multiple detonators

Post by Sky_216 »

grenade type weapons don't support salvoes. have to use cannon type weapon with a shotpattern value that causes the grenades to be elevated.
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