it seems like you mixed anims/combos for the wookie and hes missing an anim...
the second error is related to the turret missing a turretbasenode (like i just posted in the other thread )
// the cool bit - Mike Z
AnimatedAddon = "DREADS"
GeometryAddon = "wok_inf_wookiedreads"
AddonAttachJoint = "bone_head"
NumTentacles = "4"
BonesPerTentacle = "5"
TentacleCollType = "1"
JetJump = "10.0" //The initial jump-push given when enabling the jet
JetPush = "0.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "10.0" // for characters with jet jump, use this acceleration for in air control
JetEffect = ""
JetFuelRechargeRate = "0.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //4initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)
JetShowHud = 0
JetEnergyDrain = 20.0
CollisionScale = "0.0 0.0 0.0" // don't take damage from collisions
skeletonname and animationname are synonymous. the animset "maul" is overritten by "wookie" and therfore the anims cant be found. you have to munge a new animationset with mauls anims and the wookieskeleton or try this: