W.I.P Dogfighting Death Star II

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Locked
11of3

Post by 11of3 »

working on the tunnels at the moment,will post some pics in the next few days if everything works out.The first map was started as a learning curve for me to see what could be done with the space maps,and yes I hope it beats the living crap out of that map!
CovertSniper

Post by CovertSniper »

If you can do all this without it being a lagfest, I'll be amazed, anyway, good luck. :)
11of3

Post by 11of3 »

early screen shots from the tunnel run
Image
Image
Image
Gordman

Post by Gordman »

this is obviously superior to the other stupid dogfighting death satr above yavin IV. Awsome screens!!!!!!!
User avatar
jangoisbaddest
Lieutenant General
Lieutenant General
Posts: 661
Joined: Mon Feb 27, 2006 12:10 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: All Along The Watchtower

Post by jangoisbaddest »

^^That's nice, Gordman.
And by the way, more ingenious usage of assets! Rediculous! Keep it up, and I can't wait for a beta!
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

Gordman, I wouldn't say stupid because 11of3 did that mod/map and i think it was pretty good just for dogfighting.

Anyway, Nice screenshots. Just like the trench for the Death Star I make this exhaust port smaller.
Gordman

Post by Gordman »

hehe... oops :P sry 11of3.................
-_-
Gametoast Staff
Gametoast Staff
Posts: 2678
Joined: Sat May 07, 2005 1:22 pm

Post by -_- »

very nice job.
yankeefan05
Sith
Sith
Posts: 1288
Joined: Fri Mar 31, 2006 9:02 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: New York City
Contact:

Post by yankeefan05 »

11of3, is there going to be a small hard point for the main reactor.
Droid803

Post by Droid803 »

Wow...Tunnel Run looks absolutely AWESOME. Nice use of differnt parts from different maps!
DeathRow
Master Bounty Hunter
Master Bounty Hunter
Posts: 1561
Joined: Fri Feb 24, 2006 5:55 am
Projects :: None.
Games I'm Playing :: Life
xbox live or psn: No gamertag set
Location: Aussieland.

Post by DeathRow »

That Tunnel Run looks amazing, I cant wait for this!
11of3

Post by 11of3 »

thanks for the positive replies.please remember that I do not rush my maps because I want them to be just right when released.The size of the tunnel my be an issue but I am hoping that somebody(hint)will make a flyable falcon and need to make sure that it will fit!still working out if there should be one long tunnel to the reactor or abit of a maze.at the moment there is a choice in the tunnel,go forward or turn ,but the junction is very hard to find(and I know where it is!)

........and whats this about the other stupid dogfighting map,a man could take offence!
ruasoh

Post by ruasoh »

I've got the falcon ready, but I've used up all of my XSI demos on all of my computers (about 6 months of free XSI all together lol), but if someone wants to animate the top and bottom turrets and the landing gear (hopefully the landing gear from Hoth as a base model), I can lend the ODF I have with thruster effects. I thing I have it tweaked to be just perfectly balanced.
Pincer

Post by Pincer »

Woah cool this map looks brilliant jut a few ideas though


1.Make impact from crashing starfighters damaging to the thing they hit. E.g in ROTJ an A-Wing crashes into the bridge of the super star desryer and destroys it which brings me to my next point..

2. Is there going to be Vader's super star destroyer

3.Will the death star acually blow up??

4.And finally will there me an animation of the superstardestroyer crashing into the death star?
11of3

Post by 11of3 »

1.Make impact from crashing starfighters damaging to the thing they hit. E.g in ROTJ an A-Wing crashes into the bridge of the super star desryer and destroys it which brings me to my next point..

2. Is there going to be Vader's super star destroyer

3.Will the death star acually blow up??

4.And finally will there me an animation of the superstardestroyer crashing into the death star
if you know how these things can be done then please let me know and I will see what I can do.I am still making the map before looking at what else needs to be done.
Pincer

Post by Pincer »

Ok i dont realy know how any of this can be done i posted them merely as suggestions as i am new to the modding scene :? .

The only thing i could thibk of doing would be this. Get hold of the program that makes frigates etc fly around like in CTF in space and Campaign space maps and engineer it so the super star destroyer crashes into the death star.


You could also use a frigate as the bases of the superstar destroyer so the program may work. (you would obviously have to build up the frigate so it resembles the super star destroyer)

Dont hold me to either or these suggestions i have no idea if they will work lol. :P
Last edited by Pincer on Tue May 09, 2006 3:01 pm, edited 1 time in total.
Wadi

Post by Wadi »

1) to me, it looks as though the 'chamber' where the reactor core is should be bigger. If you look at the movie, it's vast.

2) HOLY CRAP THAT MAP IS LOOKING AMAZING!
11of3

Post by 11of3 »

1) to me, it looks as though the 'chamber' where the reactor core is should be bigger. If you look at the movie, it's vast.
yes I agree,thats the mark 1 reactor which needs to be improved.At the moment I am working on some more surface detail and more detail in the tunnel.
Wadi

Post by Wadi »

cool, good to see you're already 1 step ahead of my crit!
YT-1300

Post by YT-1300 »

11of3 are you gonna have the tunnel split into 2 tunnels like it did in the movie?

everything looks great so far!!
Locked