How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
I am making a new ship for my level and i have a question relating to the animation of vehicles.
A CIS ship of some sort:
for it to work do i have it in landed state(landing gear out) or how it would be flying?
Then how do i get the animation in game?
Also would some one be able to export for me? Please, i hope to get this and another vehicle into a map for the GT Mappack 4 Comp.
pilot hps arent needed unless its something where the pilot is actually visible, best to just hide the pilot via the odf file and save some objects in the scene.
all the games meshes were single meshes and were enveloped, the animator i talked to from pandemic and bconstructor proved it. yours can be multiple but the documentation and animator say its best to keep it a single mesh, its supposed to use less memory but it does have to be enveloped.
I guess Mini and I were thinking of the Source engine... in there it cost less memory and in Source vertex-animation requires more memory.. but less CPU
I have enveloped it, most of the parts of this are quite simple, not too many polys hopefully. I only have 3 bones: front leg and each wing. I have removed envelopes from all the parts i dont want to move is this OK.
How are you getting it into your level? If you're placing the vehicle rotate it in Zeroeditor and if you're spawning it with a vehicle spawn, rotate the spawn.
And I asked about the Nurbs because I think it looks like you've built it pon Nurbs... Might jsut be me xD
Nurbs is basically the same as any other mesh, but it's calculated in curves... which makes it round even if there's barely any polygons I hate Nurbs, though <.<