SWBF2 Total Conversion

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

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eXistence

SWBF2 Total Conversion

Post by eXistence »

Sorry if this has been asked, but is anyone working on this kind of mod?
rebel_scum

RE: SWBF2 Total Conversion

Post by rebel_scum »

I'm not sure, though I know(since i do not have swbf2) i would like it... If i knew how id try to do it...I just dled the swbf2 mod tools,not sure if they'll work without swbf2 but mayb ill be able to convert some objects/models/weopons who knows...
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RE: SWBF2 Total Conversion

Post by Leviathan »

Off-topic : What if you looked at this local thread, eXistence ?
RDST

Post by RDST »

^And if you didn't... well basically porting the maps is possible, but other than that (like player models, gamemodes, and space fighters) it's not possible. The BFII code is just too different from the original
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Post by Leviathan »

Off-topic : I'm feeling really sorry to contradict you, RDST, but importing "Player Models" or even "Space Fighters" coming from Star Wars Battlefront II toward Star Wars Battlefront is possible, as long as the ported stuffs do not own a specific "skeletal" Structure, associated to Memory-requiring Animations, like those used by Force-wielding Heroes...
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Post by Teancum »

Yeah, you can convert models and troopers no problem. Here's essentially what can't be done in BF2.

-Cloth of any kind
-Multiple gametypes
-Boost/Dash
-Vehicle tricks
-Campaign-style scripts (we could, but we're unsure what amount of code could port to BF1)
CarbineImpulse

Post by CarbineImpulse »

Karnage and others seem to be doing work in converting maps for SWBF1:

http://www.gametoast.com/index.php?name ... ght=#74957

so you should be able to see what is potentially possible.
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Post by Leviathan »

Off-topic : Indeed, CarbineImpulse, and while we are at it, here is a temporary list of all threads - Posted on GameToast Message-Board, of course ! - dealing with Projects based on the porting of contents from Star Wars Battlefront II to Star Wars Battlefront :
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Post by Teancum »

I should also point out that jedi combos won't work in BF1 either.
RDST

Post by RDST »

Leviathan wrote:Off-topic : I'm feeling really sorry to contradict you, RDST, but importing "Player Models" or even "Space Fighters" coming from Star Wars Battlefront II toward Star Wars Battlefront is possible, as long as the ported stuffs do not own a specific "skeletal" Structure, associated to Memory-requiring Animations, like those used by Force-wielding Heroes...
contradicting people seems like a full time job 8) . Good thing your right almost all the time. But yes, your right, up until a little bit ago, I didn't know that models and stuff could be ported. But, Karnage keeps proving me wrong :lol: (glad to see it to).
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Post by Leviathan »

Off-topic : In fact, I would be almost ready to say that Star Wars Battlefront owns much more potential and abilities than Star Wars Battlefront II - Which may be rather surprising, as it has been released well before this last LucasArts Product -, and I think it's a pity that GameToast members having heard about this aren't numerous...
But thanks to Karnage work, I guess that such a statement will become erroneous in a short while... :wink:
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Post by Guest »

Leviathan

Sorry for Offtopic: do you remember mod by Lord Bandu (?) with realistic wearons (M16A1). Can you give me a link?
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Post by Leviathan »

Off-topic : I am feeling sorry, JK', but I've not succeeded in remembering where a thread dealing with such a Star Wars Battlefront I / II Project may have been created, which means you will have to exploit GameToast's "Search" and Private Messaging features in order to get more helpful outcomes...
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